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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8414172" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 73: July 1992</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>36 pages. Giff! Who doesn't love a hippo-man? At least, until you're on the opposite end of their blunderbusses, or their terrifying teeth & bulk even when they're unarmed. They may be presented in a comedic way, but they're considerably more of a threat than your average kobold or orc. Let's see just how seriously they'll be taken in this issue, and if there'll be a usable scenario underneath the humour.</p><p></p><p></p><p></p><p>Notes From HQ: Back near the start of the Living City campaign, Charles Oliver O'Kane and his player won the position of mayor in a tournament. This has actually worked out decently, to my surprise, and so they're going to extend the opportunity to more important city positions in the near future. Come to Winter Fantasy next year if you want to have a chance of getting on the advisory council. Don't expect it to be easy though, as only the best at all sorts of challenges in a several round tournament have a chance at winning, so you'd better earn as many XP in other tournaments before then and level your character up. This pretty much guarantees it'll go to a long-running RPGA member who lives fairly locally to the TSR headquarters. (which does make things easier if they want them to actually have any administrative power after winning.) So this sees them escalating the degree of metaplot and theoretical influence normal players can have on the setting as a whole. You get to appear in official D&D supplements and maybe even have some of the details of your deeds turned into a permanent part of forgotten realms history. This could go wrong in so many ways. I recall L5R followed this path as well, and had the metaplot & progressing timelines of the setting dictated by which clans won the tournaments each year, with some silly and dramatic swings of history as a result. Still, whether it works or not, it's ambitious, and should make for interesting reading. Let's get 90'stastic and see how long it takes for them to overreach themselves.</p><p></p><p></p><p></p><p>Letters: The first letter complains that the Living City is getting a bit full up in terms of basic amenities. Now what we really need is more adventures. That all depends what other members submit. If you agree, get to writing them.</p><p></p><p>Second complains that they don't cover Star Frontiers enough, despite having a dedicated sci-fi column. Now there's a system they haven't thought about in a long time. If you send something good in they might publish it, like they have for Gamma World 2e, but the TSR staff simply don't have the time to work on dead systems that were cancelled for lack of sales, even if they still have a soft spot for them personally. Another reminder that if D&D didn't outsell everything else put together, many of the designers would favour entirely different systems instead of churning out more supplements & settings for the same one.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8414172, member: 27780"] [b][u]Polyhedron Issue 73: July 1992[/u][/b][u][/u] part 1/5 36 pages. Giff! Who doesn't love a hippo-man? At least, until you're on the opposite end of their blunderbusses, or their terrifying teeth & bulk even when they're unarmed. They may be presented in a comedic way, but they're considerably more of a threat than your average kobold or orc. Let's see just how seriously they'll be taken in this issue, and if there'll be a usable scenario underneath the humour. Notes From HQ: Back near the start of the Living City campaign, Charles Oliver O'Kane and his player won the position of mayor in a tournament. This has actually worked out decently, to my surprise, and so they're going to extend the opportunity to more important city positions in the near future. Come to Winter Fantasy next year if you want to have a chance of getting on the advisory council. Don't expect it to be easy though, as only the best at all sorts of challenges in a several round tournament have a chance at winning, so you'd better earn as many XP in other tournaments before then and level your character up. This pretty much guarantees it'll go to a long-running RPGA member who lives fairly locally to the TSR headquarters. (which does make things easier if they want them to actually have any administrative power after winning.) So this sees them escalating the degree of metaplot and theoretical influence normal players can have on the setting as a whole. You get to appear in official D&D supplements and maybe even have some of the details of your deeds turned into a permanent part of forgotten realms history. This could go wrong in so many ways. I recall L5R followed this path as well, and had the metaplot & progressing timelines of the setting dictated by which clans won the tournaments each year, with some silly and dramatic swings of history as a result. Still, whether it works or not, it's ambitious, and should make for interesting reading. Let's get 90'stastic and see how long it takes for them to overreach themselves. Letters: The first letter complains that the Living City is getting a bit full up in terms of basic amenities. Now what we really need is more adventures. That all depends what other members submit. If you agree, get to writing them. Second complains that they don't cover Star Frontiers enough, despite having a dedicated sci-fi column. Now there's a system they haven't thought about in a long time. If you send something good in they might publish it, like they have for Gamma World 2e, but the TSR staff simply don't have the time to work on dead systems that were cancelled for lack of sales, even if they still have a soft spot for them personally. Another reminder that if D&D didn't outsell everything else put together, many of the designers would favour entirely different systems instead of churning out more supplements & settings for the same one. [/QUOTE]
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