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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8419896" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 36: Jul/Aug 1992</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Asflag's Unintentional Emporium: Willie Walsh once again delivers something fairly lighthearted with plenty of opportunities for roleplaying on top of the dungeoncrawling. The Wizard Asflag met an unfortunate end when a magical experiment went wrong, and now the wards on his tower are starting to break down, letting all sorts of weirdness leak out. Who ya gonna call? The twist is that instead of lurking in the forbidding wilderness where this wouldn't disturb anyone, he's right in the middle of the city of Serin, which has turned into a boomtown of wizard's towers. You have to deal with both the bureaucracy of the legal authorities, which is at least less obnoxious than Westgate or Raven's Bluff, and the various other wizards of the city, who all want to get their hands on various magical items he possessed, preferably without getting into an open bidding war which will jack up the prices. Then there's the traps and monsters themselves, which are also on the more quirky side, with heavy Fiend Folio representation. The dungeon-crawling bit probably won't last you more than a couple of sessions, but the social bits before and afterwards can be dialled up or down quite a bit depending on the tastes of your group, and seem like rich grounds for starting petty feuds between the wizards and PC's that can come back and have long term repercussions on your campaign. Another one by him that mixes it's various elements to good effect and allows you plenty of freedom in how it plays out, plus giving you prefab setting details to speed your worldbuilding along. Just generally good all round.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8419896, member: 27780"] [b][u]Dungeon Issue 36: Jul/Aug 1992[/u][/b] part 2/5 Asflag's Unintentional Emporium: Willie Walsh once again delivers something fairly lighthearted with plenty of opportunities for roleplaying on top of the dungeoncrawling. The Wizard Asflag met an unfortunate end when a magical experiment went wrong, and now the wards on his tower are starting to break down, letting all sorts of weirdness leak out. Who ya gonna call? The twist is that instead of lurking in the forbidding wilderness where this wouldn't disturb anyone, he's right in the middle of the city of Serin, which has turned into a boomtown of wizard's towers. You have to deal with both the bureaucracy of the legal authorities, which is at least less obnoxious than Westgate or Raven's Bluff, and the various other wizards of the city, who all want to get their hands on various magical items he possessed, preferably without getting into an open bidding war which will jack up the prices. Then there's the traps and monsters themselves, which are also on the more quirky side, with heavy Fiend Folio representation. The dungeon-crawling bit probably won't last you more than a couple of sessions, but the social bits before and afterwards can be dialled up or down quite a bit depending on the tastes of your group, and seem like rich grounds for starting petty feuds between the wizards and PC's that can come back and have long term repercussions on your campaign. Another one by him that mixes it's various elements to good effect and allows you plenty of freedom in how it plays out, plus giving you prefab setting details to speed your worldbuilding along. Just generally good all round. [/QUOTE]
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