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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8421901" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 36: Jul/Aug 1992</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Granite Mountain Prison: After a very common scenario indeed, we have one that steals it's inspiration from a somewhat lesser-known source - Brian Aldis's Helliconia trilogy. A great prison that's near impossible to escape from because the cells revolve slowly within the mountain, each only passing the main door once a year. The only way in and out of the cells until they complete a full cycle is a tiny hole for food and air. Without both magic and considerable cleverness you've got no hope of rescuing a guy who was framed for a murder and unjustly imprisoned in there. So this is the good kind of heist adventure, where they set you a seemingly impossible challenge, and expect you to scout the place out, come up with a plan and rise to the challenge. You could try shrinking, gaseous form or ethereality. Just make sure you've got enough uses to get both in and out again. You could charm a xorn or umber hulk and dig your way in. But don't try going through the front door, as the strongest guards & anti-magical precautions are there, obviously, and don't destroy the air elemental powering the ventilation system if you try to sneak in that way, because killing all the prisoners is the precise opposite of what you want to do unless you're considerably higher level than intended and can raise the body afterwards. There's plenty of detail on the guards and several other key inmates that might be handy due to having important powers or dubious loyalties, so there's plenty of opportunity for roleplaying amid the scheming, and ways you could still achieve your goal even if the initial break in doesn't go as smoothly as you'd like. This one definitely gets my approval, and seems like it could be used repeatedly in a campaign before wearing out it's welcome. Just don't let them find out about Elan, <a href="https://forum.rpg.net/index.php?threads/what-is-the-purpose-of-elans.856816/post-23012315" target="_blank">otherwise they'll remove the foodholes and it'll be even harder to rescue anyone.</a></p></blockquote><p></p>
[QUOTE="(un)reason, post: 8421901, member: 27780"] [b][u]Dungeon Issue 36: Jul/Aug 1992[/u][/b] part 4/5 Granite Mountain Prison: After a very common scenario indeed, we have one that steals it's inspiration from a somewhat lesser-known source - Brian Aldis's Helliconia trilogy. A great prison that's near impossible to escape from because the cells revolve slowly within the mountain, each only passing the main door once a year. The only way in and out of the cells until they complete a full cycle is a tiny hole for food and air. Without both magic and considerable cleverness you've got no hope of rescuing a guy who was framed for a murder and unjustly imprisoned in there. So this is the good kind of heist adventure, where they set you a seemingly impossible challenge, and expect you to scout the place out, come up with a plan and rise to the challenge. You could try shrinking, gaseous form or ethereality. Just make sure you've got enough uses to get both in and out again. You could charm a xorn or umber hulk and dig your way in. But don't try going through the front door, as the strongest guards & anti-magical precautions are there, obviously, and don't destroy the air elemental powering the ventilation system if you try to sneak in that way, because killing all the prisoners is the precise opposite of what you want to do unless you're considerably higher level than intended and can raise the body afterwards. There's plenty of detail on the guards and several other key inmates that might be handy due to having important powers or dubious loyalties, so there's plenty of opportunity for roleplaying amid the scheming, and ways you could still achieve your goal even if the initial break in doesn't go as smoothly as you'd like. This one definitely gets my approval, and seems like it could be used repeatedly in a campaign before wearing out it's welcome. Just don't let them find out about Elan, [url=https://forum.rpg.net/index.php?threads/what-is-the-purpose-of-elans.856816/post-23012315]otherwise they'll remove the foodholes and it'll be even harder to rescue anyone.[/url] [/QUOTE]
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