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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8423996" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 74: August 1992</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>36 pages. I suppose I shouldn't be surprised that a large ham like BRIAN BLESSED would own an equally impressive eagle. After all, he's played a hawkman before. Let's see who he's depicting in this issue, and just how loud & scenery-chewing they are. </p><p></p><p></p><p></p><p>Bestiary: Geran are the winner of the competition to name and stat a Dark Sun monster from issue 66. They're somewhat less aggressive than the picture indicates, but since Dark Sun is a deadly place, looking scary is a good defensive method. They have pretty decent telekinetic abilities, which compensates for their very asymmetrical hands. Like most humanoids at this point, they don't gain class levels, but have an idiosyncratic set of upgraded leader types with specific extra HD & powers. They can be both decent allies or enemies depending on how you treat them. It's easier to get over misunderstandings when everyone can talk mind to mind. (But when resources are scarce, you may still wind up having to fight over them anyway) I can see myself getting some use out of them.</p><p></p><p></p><p></p><p>Notes From HQ: Things seem to be going smoothly, so the editorial is relatively short. The number of clubs continues to increase, and enough of them are participating in the decathlon that it's actually a proper competition this year. If you keep it up they'll be able to expand it's scope even further next year. The competition this month is to design a piece of cyberware for any cyberpunk RPG of your choice. Like new magic items for D&D, that's a topic with enormous scope for expansion before hitting diminishing returns so hopefully the winners will be suitably interesting and useful. Which systems will the RPGA members favor, and will there be enough of them to run tournament adventures in them as well? I strongly suspect Shadowrun will wind up on top, as it did with the general public. </p><p></p><p></p><p></p><p>Letters: The first letter grumbles that the comics are a waste of space, but the Living content and the film reviews are quite useful. There's room for plenty more of those before they grow stale. </p><p></p><p>Second reminds us that you can split the Living City locations up between different places in your home campaign. Just because it's a kitchen sink with a ridiculous concentration of high level characters in close proximity in the official Realms, doesn't mean it has to be that way for you.</p><p></p><p>Finally, an anonymous writer distinctly unhappy with the general standard of tournament modules, although their main complaint is too many of them being pure hack & slash and terribly edited rather than my big peeves of railroading linearity and irritating whimsicality. They try to defend themselves, but can't deny that their quality control still needs work. It'd take a lot more volunteers to properly playtest & edit all their submissions before they're used with the quantity of tournaments they're trying to service. By contrast, Dungeon can just throw out over 90% of their submissions as they only need to settle on 4-6 every two months, which means they don't need to work as hard to edit the ones they like into shape because they're already mostly there, and they've got a bigger budget for drawing cool maps, artwork and other quality of life improvements in the layout. The exclusivity of the RPGA actually works against itself in this respect.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8423996, member: 27780"] [b][u]Polyhedron Issue 74: August 1992[/u][/b] part 1/5 36 pages. I suppose I shouldn't be surprised that a large ham like BRIAN BLESSED would own an equally impressive eagle. After all, he's played a hawkman before. Let's see who he's depicting in this issue, and just how loud & scenery-chewing they are. Bestiary: Geran are the winner of the competition to name and stat a Dark Sun monster from issue 66. They're somewhat less aggressive than the picture indicates, but since Dark Sun is a deadly place, looking scary is a good defensive method. They have pretty decent telekinetic abilities, which compensates for their very asymmetrical hands. Like most humanoids at this point, they don't gain class levels, but have an idiosyncratic set of upgraded leader types with specific extra HD & powers. They can be both decent allies or enemies depending on how you treat them. It's easier to get over misunderstandings when everyone can talk mind to mind. (But when resources are scarce, you may still wind up having to fight over them anyway) I can see myself getting some use out of them. Notes From HQ: Things seem to be going smoothly, so the editorial is relatively short. The number of clubs continues to increase, and enough of them are participating in the decathlon that it's actually a proper competition this year. If you keep it up they'll be able to expand it's scope even further next year. The competition this month is to design a piece of cyberware for any cyberpunk RPG of your choice. Like new magic items for D&D, that's a topic with enormous scope for expansion before hitting diminishing returns so hopefully the winners will be suitably interesting and useful. Which systems will the RPGA members favor, and will there be enough of them to run tournament adventures in them as well? I strongly suspect Shadowrun will wind up on top, as it did with the general public. Letters: The first letter grumbles that the comics are a waste of space, but the Living content and the film reviews are quite useful. There's room for plenty more of those before they grow stale. Second reminds us that you can split the Living City locations up between different places in your home campaign. Just because it's a kitchen sink with a ridiculous concentration of high level characters in close proximity in the official Realms, doesn't mean it has to be that way for you. Finally, an anonymous writer distinctly unhappy with the general standard of tournament modules, although their main complaint is too many of them being pure hack & slash and terribly edited rather than my big peeves of railroading linearity and irritating whimsicality. They try to defend themselves, but can't deny that their quality control still needs work. It'd take a lot more volunteers to properly playtest & edit all their submissions before they're used with the quantity of tournaments they're trying to service. By contrast, Dungeon can just throw out over 90% of their submissions as they only need to settle on 4-6 every two months, which means they don't need to work as hard to edit the ones they like into shape because they're already mostly there, and they've got a bigger budget for drawing cool maps, artwork and other quality of life improvements in the layout. The exclusivity of the RPGA actually works against itself in this respect. [/QUOTE]
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