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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8429301" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 75: September 1992</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>32 pages. They must like this cover a lot, because they've put it on a t-shirt. That protagonist definitely looks like he's been taking influence from the rising wave of JRPG adventures and spending plenty of time at the hairdresser & carefully applying eyeliner before setting out. Let's hope his sword skills are similarly precise because that castle looks pretty foreboding. Time to see what challenges lie within. </p><p></p><p></p><p></p><p>Good Con Goer: Just two issues after the last one, they lead with another bit of ultra-basic advice on what to do and what to avoid at conventions. A little politeness goes a long way. Keep track of which events you've booked for, and show up on time, otherwise you'll hold everyone up and decrease the chances of getting through the adventure with a decent score. Try to be nice to everyone, but particularly the guests of honour, because many of them are sensitive divas who will respond to even mild criticism by chewing out the organisers and never attending that particular convention again. How would they ever cope with the hard life of having a high follower count on modern social media? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> It all reads like a specific attempt to avoid the problems of last year's Gen Con, where they had an unusually high level of flakiness result in a whole load of cancellations. It pushes quite strongly on the idea that it only takes a few bad actors to ruin things for everyone there, so behave you 'orrible lot! To be honest, it feels like the kind of lecture you'd get in school when a few people had broken the rules, but they weren't sure who, so the whole student body suffered the consequences, which isn't a particularly good way to start things off.</p><p></p><p></p><p></p><p>Notes From HQ: The editorial is also very repetitive from two issues ago, reminding us that the contest for membership of the advisory council is a big deal, so they want lots of participation or they probably won't bother to do something like it again. Why would you & your PC make good candidates? What ways would you improve Raven's Bluff if you were in charge? You need to figure out how to stand out from the crowd and win popularity if you want to have a chance. Keeping the membership engaged and growing is hard work. Will this particular gimmick be a success? It might still be touch and go. In more mundane administrative matters, they remind us that if you're buying anything secondhand through the classifieds, watch out for scams, and they take no liability if you get something broken or they take the money & send you nothing. Another of those things the internet has definitely made a bit easier in resolving, with places like ebay letting you easily see how many good transactions an account has made and get refunds if things go wrong. The past might be fun to look back on, but I wouldn't want to live there, missing basic conveniences we take for granted now.</p><p></p><p></p><p></p><p>Letters: The first letter continues the debate on ways you can reward Judges for judging without encouraging them to go easy on their players to get more points and undermining the integrity of the tournaments. Instead of by vote, the australians give them one ticket in the hat per slot they run, and then draw for prizes at the end. That way, they're less likely to run one and then quit if they get a good vote to preserve their batting average.</p><p></p><p>Second raises a related problem. If you are going to rate judges, there should be at least some degree of anonymity so problematic ones can't immediately see who has an issue with them and retaliate. Not really possible when all the forms are done on paper and handed in immediately after the round, but maybe if they were handled electronically. It'd be easy now, as you could put it all on an app linked to your membership, but in the early 90's, this would be pretty challenging. Another thing for them to seriously consider on a logistic level.</p><p></p><p>Finally, a bit of general opinion on recent articles, and asking why they haven't done a Living Mystara location. They barely get any basic D&D submissions at the moment, so they don't think they'd be able to keep it alive. If you want to prove them wrong, step it up significantly and they'll happily reconsider.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8429301, member: 27780"] [b][u]Polyhedron Issue 75: September 1992[/u][/b] part 1/5 32 pages. They must like this cover a lot, because they've put it on a t-shirt. That protagonist definitely looks like he's been taking influence from the rising wave of JRPG adventures and spending plenty of time at the hairdresser & carefully applying eyeliner before setting out. Let's hope his sword skills are similarly precise because that castle looks pretty foreboding. Time to see what challenges lie within. Good Con Goer: Just two issues after the last one, they lead with another bit of ultra-basic advice on what to do and what to avoid at conventions. A little politeness goes a long way. Keep track of which events you've booked for, and show up on time, otherwise you'll hold everyone up and decrease the chances of getting through the adventure with a decent score. Try to be nice to everyone, but particularly the guests of honour, because many of them are sensitive divas who will respond to even mild criticism by chewing out the organisers and never attending that particular convention again. How would they ever cope with the hard life of having a high follower count on modern social media? :p It all reads like a specific attempt to avoid the problems of last year's Gen Con, where they had an unusually high level of flakiness result in a whole load of cancellations. It pushes quite strongly on the idea that it only takes a few bad actors to ruin things for everyone there, so behave you 'orrible lot! To be honest, it feels like the kind of lecture you'd get in school when a few people had broken the rules, but they weren't sure who, so the whole student body suffered the consequences, which isn't a particularly good way to start things off. Notes From HQ: The editorial is also very repetitive from two issues ago, reminding us that the contest for membership of the advisory council is a big deal, so they want lots of participation or they probably won't bother to do something like it again. Why would you & your PC make good candidates? What ways would you improve Raven's Bluff if you were in charge? You need to figure out how to stand out from the crowd and win popularity if you want to have a chance. Keeping the membership engaged and growing is hard work. Will this particular gimmick be a success? It might still be touch and go. In more mundane administrative matters, they remind us that if you're buying anything secondhand through the classifieds, watch out for scams, and they take no liability if you get something broken or they take the money & send you nothing. Another of those things the internet has definitely made a bit easier in resolving, with places like ebay letting you easily see how many good transactions an account has made and get refunds if things go wrong. The past might be fun to look back on, but I wouldn't want to live there, missing basic conveniences we take for granted now. Letters: The first letter continues the debate on ways you can reward Judges for judging without encouraging them to go easy on their players to get more points and undermining the integrity of the tournaments. Instead of by vote, the australians give them one ticket in the hat per slot they run, and then draw for prizes at the end. That way, they're less likely to run one and then quit if they get a good vote to preserve their batting average. Second raises a related problem. If you are going to rate judges, there should be at least some degree of anonymity so problematic ones can't immediately see who has an issue with them and retaliate. Not really possible when all the forms are done on paper and handed in immediately after the round, but maybe if they were handled electronically. It'd be easy now, as you could put it all on an app linked to your membership, but in the early 90's, this would be pretty challenging. Another thing for them to seriously consider on a logistic level. Finally, a bit of general opinion on recent articles, and asking why they haven't done a Living Mystara location. They barely get any basic D&D submissions at the moment, so they don't think they'd be able to keep it alive. If you want to prove them wrong, step it up significantly and they'll happily reconsider. [/QUOTE]
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