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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8433563" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 75: September 1992</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Of Lamps And Logic: Al Qadim gets in on the logic puzzles business. You are presented with 5 lamps. One contains a genie who will grant you a wish getting you out of your predicament. The others will be either lacking that power or not nearly so nice when released. You know the drill by now. Figure out by process of elimination by name, material the lamp is made of, color of turban, favourite food & gemstone. Nothing particularly noteworthy, but it keeps the new setting in people's minds, increasing the odds they'll buy it.</p><p></p><p></p><p></p><p>Bestiary: Blade Golems are for those wizards who want to be a little more edgy than the average bear. They're somewhat intelligent, surprisingly stealthy, can track anyone they've wounded automatically and completely loyal to their creators with no chance of going on an unscheduled rampage. They can also explode their blades outwards, a signature move that will be shared (in a somewhat weaker form) by Planescape's Bladelings. Good to see a bit of thematic consistency there. I can definitely see why you'd want to build one over the more commonly known types. </p><p></p><p></p><p></p><p>Bloodmoose & Company try to act a little classier in the hopes of blending into high society, but that good ol' murderhobo spirit soon slips out again. </p><p></p><p></p><p></p><p>Wolff & Byrd get very meta indeed, as they represent a character from a D&D game who's wound up in theirs, then the people playing him realise what's going on. How will they disrupt legal proceedings in response?</p><p></p><p></p><p></p><p>Some fairly interesting D&D bits in here, while the more generic articles were considerably more repetitive and less useful in general. The longer I do this, the more I come to value specificity, as that's where I learn new things. Despite the overall flaws in the D&D system compared to more flexible point-based ones, the sheer amount of material lets it stay interesting and cover ground nothing else can touch. If only we had a sci-fi system that dominated the market in the same way D&D does the fantasy one they might have accumulated enough material for similar ultra-specialisation. But so far, it still hasn't happened. Maybe some day. In the meantime, let's keep on heading through the obscure corners of the 90's and seeing what we find.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8433563, member: 27780"] [b][u]Polyhedron Issue 75: September 1992[/u][/b] part 5/5 Of Lamps And Logic: Al Qadim gets in on the logic puzzles business. You are presented with 5 lamps. One contains a genie who will grant you a wish getting you out of your predicament. The others will be either lacking that power or not nearly so nice when released. You know the drill by now. Figure out by process of elimination by name, material the lamp is made of, color of turban, favourite food & gemstone. Nothing particularly noteworthy, but it keeps the new setting in people's minds, increasing the odds they'll buy it. Bestiary: Blade Golems are for those wizards who want to be a little more edgy than the average bear. They're somewhat intelligent, surprisingly stealthy, can track anyone they've wounded automatically and completely loyal to their creators with no chance of going on an unscheduled rampage. They can also explode their blades outwards, a signature move that will be shared (in a somewhat weaker form) by Planescape's Bladelings. Good to see a bit of thematic consistency there. I can definitely see why you'd want to build one over the more commonly known types. Bloodmoose & Company try to act a little classier in the hopes of blending into high society, but that good ol' murderhobo spirit soon slips out again. Wolff & Byrd get very meta indeed, as they represent a character from a D&D game who's wound up in theirs, then the people playing him realise what's going on. How will they disrupt legal proceedings in response? Some fairly interesting D&D bits in here, while the more generic articles were considerably more repetitive and less useful in general. The longer I do this, the more I come to value specificity, as that's where I learn new things. Despite the overall flaws in the D&D system compared to more flexible point-based ones, the sheer amount of material lets it stay interesting and cover ground nothing else can touch. If only we had a sci-fi system that dominated the market in the same way D&D does the fantasy one they might have accumulated enough material for similar ultra-specialisation. But so far, it still hasn't happened. Maybe some day. In the meantime, let's keep on heading through the obscure corners of the 90's and seeing what we find. [/QUOTE]
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