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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8436198" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 37: Sep/Oct 1992</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>A Wizard's Fate: An adventure where a wizard only just died, and the PC's are sent in to deal with the power vacuum and find out what happened? We've seen that idea before. (issue 28) Thankfully, the specifics are completely different. That was a high level one where the wizard's ambition outstripped his reach. This is a low level one where he was redeemed by the power of love, trying to get out of being evil and be a better person, and was assassinated by his imp familiar, for the 9 hells are notoriously unforgiving of deal-breakers. Now the imp is holding said girlfriend in the dungeon underneath the tower and enjoying his relative freedom to be an inventively sadistic little pain in the ass, while trying to cause enough misery down here to earn a promotion when he gets home. He'll use his invisibility, shapeshifting, poison and other various tricks to make your life considerably more difficult while you're facing the various static challenges throughout the dungeon. Sounds pretty fun to DM, as you have a decent selection of powers, but they're not very strong ones, so you're free to play it smart but fair and not have to pull your punches to keep the PC's alive. Plus if you defeat him, he won't be killed permanently, so having him appear again further along the road in a more powerful baatezu form with a grudge is a very good option for an extended campaign. It's good to get those kinds of plot hooks going in the early levels so you have something to call back too later. So this isn't the biggest or most spectacular adventure, but it's a solid low level one that's easy to build upon and make your later adventures better. Well worth using.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8436198, member: 27780"] [b][u]Dungeon Issue 37: Sep/Oct 1992[/u][/b] part 3/5 A Wizard's Fate: An adventure where a wizard only just died, and the PC's are sent in to deal with the power vacuum and find out what happened? We've seen that idea before. (issue 28) Thankfully, the specifics are completely different. That was a high level one where the wizard's ambition outstripped his reach. This is a low level one where he was redeemed by the power of love, trying to get out of being evil and be a better person, and was assassinated by his imp familiar, for the 9 hells are notoriously unforgiving of deal-breakers. Now the imp is holding said girlfriend in the dungeon underneath the tower and enjoying his relative freedom to be an inventively sadistic little pain in the ass, while trying to cause enough misery down here to earn a promotion when he gets home. He'll use his invisibility, shapeshifting, poison and other various tricks to make your life considerably more difficult while you're facing the various static challenges throughout the dungeon. Sounds pretty fun to DM, as you have a decent selection of powers, but they're not very strong ones, so you're free to play it smart but fair and not have to pull your punches to keep the PC's alive. Plus if you defeat him, he won't be killed permanently, so having him appear again further along the road in a more powerful baatezu form with a grudge is a very good option for an extended campaign. It's good to get those kinds of plot hooks going in the early levels so you have something to call back too later. So this isn't the biggest or most spectacular adventure, but it's a solid low level one that's easy to build upon and make your later adventures better. Well worth using. [/QUOTE]
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