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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8442584" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 77: November 1992</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>34 pages. Polyhedron once again proves they're operating under considerably laxer editorial standards than the rest of TSR, as they can put some full-frontal underwater nudity on the cover, not even barely covered by a convenient veil or bit of passing seaweed. I wonder how the letters page will respond to that in a few issues time. It is at least in theme, as it looks like we're taking advantage of Raven's Bluff's coastal location again inside. Let's find out how gratuitous the contents of this issue are.</p><p></p><p></p><p></p><p>Convention Sights: Some photos from Aloha Con, predictably in hawaii, and the somewhat closer to home Glathricon, Indiana fill out the inside cover. There's some very large game boards, people using tape measures to determine movement, and someone using their computer to run a game as well, which is a lot trickier to fit at the table than it would be now. Can't beat a sturdy laptop if you want to save time setting up and breaking down between tournament slots.</p><p></p><p></p><p></p><p>Notes From HQ: Last issue, they were complaining about people not filling in their post-tournament assessment forms properly. This time they're complaining about people not telling them when they move house, then getting really angry months later after they've missed a load of issues. We've seen that plenty of times before, and I'm sure we'll do so again, for human stupidity is ever with us. The rest of it is slightly more interesting, as it talks about their current standards & desires for submissions. More non AD&D stuff please! Short fiction is a Dragon thing, not a Polyhedron thing, do you even, like, read the publication you're submitting too or just spam it everywhere? Raven's Bluff stuff is more likely to be accepted if it's connected to previous entries in some way. Adventures need to be tournament-friendly - ie completable in less than 4 hours, or broken into chunks with obvious convenient breakpoints for multi-round ones, so size them accordingly. Spells, monsters, magic items, convention anecdotes are all good though. Nothing you couldn't have figured out by reading regularly for years, but some people need it spelled out, just like they do with the bureaucracy. Let's hope enough are paying attention to push their submissions in the direction they'd prefer.</p><p></p><p></p><p></p><p>Letters: The first letter questions the logistics of sending adventures in and running them without the original writer. This is standard. There are lots of conventions around the world, and the same adventure might be used in several of them (although hopefully their membership system tracks who's already played what, so a particular person can't grind the same adventure by playing it multiple times in different places) Gen Con is just the tip of the iceberg. If you specifically say you're going to a certain convention and want to GM an adventure you wrote, they'll try to accommodate it, but no promises, particularly if you make the request last minute.</p><p></p><p>Second and third defend Polyhedron against the complaints of the anonymous hordes. The RPGA has improved and grown a great deal over the years, and gives excellent bang for it's buck as entertainment. The comedy elements of the adventures may be silly, but they're fun! The desire to have fun in the moment definitely seems more important to them than any kind of consistent worldbuilding, which isn't surprising when you start with new pregens every module and only gradually introduce any elements of campaign play.</p><p></p><p>Finally, another set of opinions on handling groups with widely divergent ages. Avoid stereotyping on both sides of the divide, remember you can try a group for a week or two and then drop out without fighting if things aren't working out. Don't segregate the RPGA into age groups, as it means people will have less opportunities to learn from each other, and result in a big culture shock when they do move up a division. Nothing too controversial.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8442584, member: 27780"] [B][U]Polyhedron Issue 77: November 1992[/U][/B] part 1/5 34 pages. Polyhedron once again proves they're operating under considerably laxer editorial standards than the rest of TSR, as they can put some full-frontal underwater nudity on the cover, not even barely covered by a convenient veil or bit of passing seaweed. I wonder how the letters page will respond to that in a few issues time. It is at least in theme, as it looks like we're taking advantage of Raven's Bluff's coastal location again inside. Let's find out how gratuitous the contents of this issue are. Convention Sights: Some photos from Aloha Con, predictably in hawaii, and the somewhat closer to home Glathricon, Indiana fill out the inside cover. There's some very large game boards, people using tape measures to determine movement, and someone using their computer to run a game as well, which is a lot trickier to fit at the table than it would be now. Can't beat a sturdy laptop if you want to save time setting up and breaking down between tournament slots. Notes From HQ: Last issue, they were complaining about people not filling in their post-tournament assessment forms properly. This time they're complaining about people not telling them when they move house, then getting really angry months later after they've missed a load of issues. We've seen that plenty of times before, and I'm sure we'll do so again, for human stupidity is ever with us. The rest of it is slightly more interesting, as it talks about their current standards & desires for submissions. More non AD&D stuff please! Short fiction is a Dragon thing, not a Polyhedron thing, do you even, like, read the publication you're submitting too or just spam it everywhere? Raven's Bluff stuff is more likely to be accepted if it's connected to previous entries in some way. Adventures need to be tournament-friendly - ie completable in less than 4 hours, or broken into chunks with obvious convenient breakpoints for multi-round ones, so size them accordingly. Spells, monsters, magic items, convention anecdotes are all good though. Nothing you couldn't have figured out by reading regularly for years, but some people need it spelled out, just like they do with the bureaucracy. Let's hope enough are paying attention to push their submissions in the direction they'd prefer. Letters: The first letter questions the logistics of sending adventures in and running them without the original writer. This is standard. There are lots of conventions around the world, and the same adventure might be used in several of them (although hopefully their membership system tracks who's already played what, so a particular person can't grind the same adventure by playing it multiple times in different places) Gen Con is just the tip of the iceberg. If you specifically say you're going to a certain convention and want to GM an adventure you wrote, they'll try to accommodate it, but no promises, particularly if you make the request last minute. Second and third defend Polyhedron against the complaints of the anonymous hordes. The RPGA has improved and grown a great deal over the years, and gives excellent bang for it's buck as entertainment. The comedy elements of the adventures may be silly, but they're fun! The desire to have fun in the moment definitely seems more important to them than any kind of consistent worldbuilding, which isn't surprising when you start with new pregens every module and only gradually introduce any elements of campaign play. Finally, another set of opinions on handling groups with widely divergent ages. Avoid stereotyping on both sides of the divide, remember you can try a group for a week or two and then drop out without fighting if things aren't working out. Don't segregate the RPGA into age groups, as it means people will have less opportunities to learn from each other, and result in a big culture shock when they do move up a division. Nothing too controversial. [/QUOTE]
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