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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8444815" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 77: November 1992</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Weather Report for Krynn: Not often that you get Dragonlance material in here. Krynn is somewhat smaller than earth, and it's most inhabited continent is in the southern hemisphere. This means the weather patterns are not quite what you would expect, winds go around the world faster, and extremes of temperature are more common with less mass to buffer things. Not that this is particularly heavy on the hard science (you'd need to have a massively denser core to have the same surface gravity & retain an atmosphere at that size, which would have all kinds of knock-on effects, and we already know Spelljammer intentionally avoids even trying to emulate that kind of technical stuff.) but at least they're trying to have interesting weather effects happen a bit more frequently than earth to make it more challenging for adventurers. The kind of thing mostly interesting due to the novelty, and also in comparing it to Dragon 68's similar article on Greyhawk weather. (which is probably the superior one of the two as it's more detailed) Now if only they'd at least try to give other campaigns worlds the same kind of attention they do to the Realms in here.</p><p></p><p></p><p></p><p>They've plugged Winter Fantasy twice already trying to get people involved with their Raven's Bluff elections. Now we get to see the preregistration form in the centre. 7 different AD&D events and 5 for other systems, as usual leaving no doubt about who's in charge. 7 are single round, 5 have two, evidently they're not big enough for any truly epic contests. Dawn Patrol is apparently still alive & kicking even though we haven't got any articles for it published in years. Shadowrun & Star Wars have joined the now familiar Gamma World & Call of Cthulhu as the next most popular also-rans. Boot Hill & Gangbusters are dead again despite recent new editions, and Buck Rogers never even stood a chance. Which games will fight for their place next year? I'll keep my eye out for more of these little snapshots. </p><p></p><p></p><p></p><p>The Living Galaxy: After several years of advice on building various types of settings, Roger finally decides to try his hand at a prefab adventure. (while showing all his working, of course) He decides a colony on a Pluto-like planet would be a good place to set an adventure focussing on isolation, claustrophobia and paranoia. Visitors don't come along very often, and when they do, it's a big deal. Everyone's eager for news and whatever amenities you might have they can't make themselves. If you're good you get lots of … er, … opportunities to keep their gene pool from growing stagnant. If you make a bad first impression or something goes wrong, all the tropes involving small towns that are suspicious of outsiders come into play. On top of that, there's secret government shenanigans going on that most of the citizens aren't aware of, which will hopefully be the meat of the plot in the next instalment. This all seems interestingly dark, and not railroaded like their tournament adventures or D&D only like Dungeon's output. But setting building is easier than coming up with a plan that survives contact with the PC's. Let's see if he can stick the landing next time.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8444815, member: 27780"] [b][u]Polyhedron Issue 77: November 1992[/u][/b] part 3/5 Weather Report for Krynn: Not often that you get Dragonlance material in here. Krynn is somewhat smaller than earth, and it's most inhabited continent is in the southern hemisphere. This means the weather patterns are not quite what you would expect, winds go around the world faster, and extremes of temperature are more common with less mass to buffer things. Not that this is particularly heavy on the hard science (you'd need to have a massively denser core to have the same surface gravity & retain an atmosphere at that size, which would have all kinds of knock-on effects, and we already know Spelljammer intentionally avoids even trying to emulate that kind of technical stuff.) but at least they're trying to have interesting weather effects happen a bit more frequently than earth to make it more challenging for adventurers. The kind of thing mostly interesting due to the novelty, and also in comparing it to Dragon 68's similar article on Greyhawk weather. (which is probably the superior one of the two as it's more detailed) Now if only they'd at least try to give other campaigns worlds the same kind of attention they do to the Realms in here. They've plugged Winter Fantasy twice already trying to get people involved with their Raven's Bluff elections. Now we get to see the preregistration form in the centre. 7 different AD&D events and 5 for other systems, as usual leaving no doubt about who's in charge. 7 are single round, 5 have two, evidently they're not big enough for any truly epic contests. Dawn Patrol is apparently still alive & kicking even though we haven't got any articles for it published in years. Shadowrun & Star Wars have joined the now familiar Gamma World & Call of Cthulhu as the next most popular also-rans. Boot Hill & Gangbusters are dead again despite recent new editions, and Buck Rogers never even stood a chance. Which games will fight for their place next year? I'll keep my eye out for more of these little snapshots. The Living Galaxy: After several years of advice on building various types of settings, Roger finally decides to try his hand at a prefab adventure. (while showing all his working, of course) He decides a colony on a Pluto-like planet would be a good place to set an adventure focussing on isolation, claustrophobia and paranoia. Visitors don't come along very often, and when they do, it's a big deal. Everyone's eager for news and whatever amenities you might have they can't make themselves. If you're good you get lots of … er, … opportunities to keep their gene pool from growing stagnant. If you make a bad first impression or something goes wrong, all the tropes involving small towns that are suspicious of outsiders come into play. On top of that, there's secret government shenanigans going on that most of the citizens aren't aware of, which will hopefully be the meat of the plot in the next instalment. This all seems interestingly dark, and not railroaded like their tournament adventures or D&D only like Dungeon's output. But setting building is easier than coming up with a plan that survives contact with the PC's. Let's see if he can stick the landing next time. [/QUOTE]
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