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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8449431" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 38: Nov/Dec 1992</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>A Blight on the Land: Crop failure in Tethyr? Monster invasions and revolting peasants as people compete for what food there is left? This sounds like a job for the Company of Eight! Unfortunately, it's too big a job for them to tackle alone, so they deputise a mission to your group. Clear the route to Ithmong so they can get emergency aid there. Seems simple enough, right? Of course not. A certain evil organisation who's name shall go unspoiled but is easy enough to guess has been using summoning & mind control to add to the chaos and further their long-term political schemes. They won't take kindly to interference. Your wilderness wanderings will lead you to clues, and then right in the middle of the region of greatest monster density is a suspiciously untouched mansion filled with wizards & baatezu. Beating them will reveal correspondence that connects them to a well-regarded local politician who is likely to wind up king if not exposed. Presumably you'll want to do that and save the day for good. That presumably is doing a lot of work here. There's a lot of boxed text in this one that presumes the PC's reactions to events, rather than letting them roleplay it out themselves, and not following it will mess up the adventure pretty easily. So this falls into the irritatingly linear category, designed to tell a specific story with potential long-term metaplot implications, and taking the wrong route means you have to make up everything afterwards yourself. Not a particularly satisfying way to start things off. I have to deal with enough of that in Polyhedron.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8449431, member: 27780"] [B][U]Dungeon Issue 38: Nov/Dec 1992[/U][/B] part 2/5 A Blight on the Land: Crop failure in Tethyr? Monster invasions and revolting peasants as people compete for what food there is left? This sounds like a job for the Company of Eight! Unfortunately, it's too big a job for them to tackle alone, so they deputise a mission to your group. Clear the route to Ithmong so they can get emergency aid there. Seems simple enough, right? Of course not. A certain evil organisation who's name shall go unspoiled but is easy enough to guess has been using summoning & mind control to add to the chaos and further their long-term political schemes. They won't take kindly to interference. Your wilderness wanderings will lead you to clues, and then right in the middle of the region of greatest monster density is a suspiciously untouched mansion filled with wizards & baatezu. Beating them will reveal correspondence that connects them to a well-regarded local politician who is likely to wind up king if not exposed. Presumably you'll want to do that and save the day for good. That presumably is doing a lot of work here. There's a lot of boxed text in this one that presumes the PC's reactions to events, rather than letting them roleplay it out themselves, and not following it will mess up the adventure pretty easily. So this falls into the irritatingly linear category, designed to tell a specific story with potential long-term metaplot implications, and taking the wrong route means you have to make up everything afterwards yourself. Not a particularly satisfying way to start things off. I have to deal with enough of that in Polyhedron. [/QUOTE]
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