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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8451254" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 38: Nov/Dec 1992</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Pandora's Apprentice: The short adventure is a little too long to fit in the side treks category, but still well less than a session. A young wizard's apprentice put on a ring of contrariness from her master's collection while she was alone, and is now acting like a megalomaniacal naughty word, stealing any magical items she can get her hands on. The PC's fall prey to her cute little girl act, then while pursuing her run across one of her friends who informs them that this is thoroughly out of character behaviour for her, discouraging them from going full murderhobo. (If they hadn't already realised that summarily killing a little girl in an urban scenario is the kind of thing that'd get the full weight of the law thrown at them.) Once they follow her back to the tower she'll use phase doors, a wand of wonder, and various nonmagical traps to give PC's the slip, steal more stuff, and make over the top wannabe archvillain speeches. Basically, it's Home Alone as a D&D scenario. Whimsical and low in lethality, but could be very annoying indeed when used on the wrong party, or over very quickly if they're smarter than Harry & Marv and roll well. Not really to my tastes, but at least it's not linear like it's Polyhedron counterparts. Hopefully it fits in at least someone's sweet spot of lighthearted gaming scenarios.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8451254, member: 27780"] [b][u]Dungeon Issue 38: Nov/Dec 1992[/u][/b] part 4/5 Pandora's Apprentice: The short adventure is a little too long to fit in the side treks category, but still well less than a session. A young wizard's apprentice put on a ring of contrariness from her master's collection while she was alone, and is now acting like a megalomaniacal naughty word, stealing any magical items she can get her hands on. The PC's fall prey to her cute little girl act, then while pursuing her run across one of her friends who informs them that this is thoroughly out of character behaviour for her, discouraging them from going full murderhobo. (If they hadn't already realised that summarily killing a little girl in an urban scenario is the kind of thing that'd get the full weight of the law thrown at them.) Once they follow her back to the tower she'll use phase doors, a wand of wonder, and various nonmagical traps to give PC's the slip, steal more stuff, and make over the top wannabe archvillain speeches. Basically, it's Home Alone as a D&D scenario. Whimsical and low in lethality, but could be very annoying indeed when used on the wrong party, or over very quickly if they're smarter than Harry & Marv and roll well. Not really to my tastes, but at least it's not linear like it's Polyhedron counterparts. Hopefully it fits in at least someone's sweet spot of lighthearted gaming scenarios. [/QUOTE]
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