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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8454711" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 78: December 1992</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Letters: First letter suggests they could make a regular feature of doing profiles for important RPGA members, preferably spotlighting the unsung heroes rather than already famous game-designers. Sounds like a good idea they could spin out monthly for quite a few years. They'll get right on it. </p><p></p><p>Second praises their crosswords, logic puzzles & movie reviews. They might not be directly RPG connected, but they make the newszine more entertaining by their presence. They'll keep on doing them for the foreseeable future.</p><p></p><p>Third is yet another complaint that they do too much AD&D stuff, and not enough of anything else. As ever, they know, and would like to fix that, but can only publish more stuff for other systems if you send it in. Please do!</p><p></p><p>Fourth is a complaint from an english reader who found the newszine arrived too late to enter a competition. Even making the deadlines a month or two longer would help a good deal with that. But not too long, otherwise people have no sense of urgency, then forget to get around to creating their entries and actually send in fewer submissions than one with a shorter deadline. Another tricky set of variables to balance. </p><p></p><p>Fifth, someone defending Fluffy from all the haters at Gen Con this year. She got as many boos as cheers when they did the 10th anniversary celebration. How rude! After all she's done to raise money for charity too! Why am I not surprised. Seems like Rick's work is very much a love it or hate it thing, and I'm not alone in finding it irritatingly cheesy, stiflingly linear and not at all what I'm looking for in a RPG scenario. But the people running the RPGA like it, so it's not going anywhere. </p><p></p><p>Finally, the winner of their award for charitable gaming-related activity this year thanks them, and apologises for being unable to make it to Gen Con and accept the award in person. Thank you for helping us raise money to fight cancer, and see you at a convention next year, hopefully. </p><p></p><p></p><p></p><p>Kenderspeak Anyone?: After years of no Dragonlance content, articles two issues in a row? How curious. The lack of previous material to build upon means it's much larger scale and vaguer than the Realms stuff again. Contrary to the title, it doesn't even give us any specific words, being just a single page guide to the various language families you can choose from. I'm pretty sure this info appeared in the Tales of the Lance boxed set released arounds the same time, so this is basically just a promotional excerpt that's of no further use once you've bought the product. Those never cease to be tedious. Once again demonstrating why they'll never catch up, because Dragonlance was always just a few people in the TSR staff telling you specific stories, without the same kind of room for audience contribution the Realms was built with.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8454711, member: 27780"] [b][u]Polyhedron Issue 78: December 1992[/u][/b] part 2/5 Letters: First letter suggests they could make a regular feature of doing profiles for important RPGA members, preferably spotlighting the unsung heroes rather than already famous game-designers. Sounds like a good idea they could spin out monthly for quite a few years. They'll get right on it. Second praises their crosswords, logic puzzles & movie reviews. They might not be directly RPG connected, but they make the newszine more entertaining by their presence. They'll keep on doing them for the foreseeable future. Third is yet another complaint that they do too much AD&D stuff, and not enough of anything else. As ever, they know, and would like to fix that, but can only publish more stuff for other systems if you send it in. Please do! Fourth is a complaint from an english reader who found the newszine arrived too late to enter a competition. Even making the deadlines a month or two longer would help a good deal with that. But not too long, otherwise people have no sense of urgency, then forget to get around to creating their entries and actually send in fewer submissions than one with a shorter deadline. Another tricky set of variables to balance. Fifth, someone defending Fluffy from all the haters at Gen Con this year. She got as many boos as cheers when they did the 10th anniversary celebration. How rude! After all she's done to raise money for charity too! Why am I not surprised. Seems like Rick's work is very much a love it or hate it thing, and I'm not alone in finding it irritatingly cheesy, stiflingly linear and not at all what I'm looking for in a RPG scenario. But the people running the RPGA like it, so it's not going anywhere. Finally, the winner of their award for charitable gaming-related activity this year thanks them, and apologises for being unable to make it to Gen Con and accept the award in person. Thank you for helping us raise money to fight cancer, and see you at a convention next year, hopefully. Kenderspeak Anyone?: After years of no Dragonlance content, articles two issues in a row? How curious. The lack of previous material to build upon means it's much larger scale and vaguer than the Realms stuff again. Contrary to the title, it doesn't even give us any specific words, being just a single page guide to the various language families you can choose from. I'm pretty sure this info appeared in the Tales of the Lance boxed set released arounds the same time, so this is basically just a promotional excerpt that's of no further use once you've bought the product. Those never cease to be tedious. Once again demonstrating why they'll never catch up, because Dragonlance was always just a few people in the TSR staff telling you specific stories, without the same kind of room for audience contribution the Realms was built with. [/QUOTE]
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