Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8461450" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 79: January 1993</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>The Art of Winning: Skip makes another attempt to increase engagement for their competitions by reminding us that it's not actually that hard to win as long as you follow all the instructions carefully. They don't actually get that many entries on most of them, and a significant percentage get disqualified by not following basic procedural details, so if you can come up with a complete idea, write it down coherently and then give it decent formatting (and not overegged with tons of fiddly fonts and color changes that wouldn't transfer to the newszine's printing process anyway) before sending it in you've actually got a decent chance. The bar seems so low when you phrase it like that, yet many people still manage to fall short. This all leads up to this month's competition, which is quite a significant one. They're finally trying their hand at a Living Gamma World location, and the details of the first few submissions will set the boundaries for all the ones that follow. Get in on the ground floor, and you could make a big difference! Will they finally be able to give a non D&D system a decent amount of airtime and worldbuilding for a few years at least, or will it fall at the starting gate and go nowhere? This definitely has my interest. Looking forward to finding out what happens next.</p><p></p><p></p><p></p><p>Adding To The Anvil: Another of those topics that turned up repeatedly in Dragon and makes me sigh every time I have to deal with it. Someone thinks nonweapon proficiencies aren't realistic enough and splits them into more, more specific ones, in the process increasing the total number you need to really get comprehensive knowledge of all the aspects of a thing and making it more inaccessible to PC's. This time it's weapon crafting they're turning their attention too, separating out blacksmithing, whitesmithing, and knowing how to properly add jewels to the armour & weapons you craft. This will not improve matters in the vast majority of campaigns, and is a whole load of wasted effort for me, particularly after having seen subsequent editions go the opposite direction and pare down the complexity of the skill system without affecting the overall degree of fun. The fundamentals are sufficiently poorly designed that no amount of tinkering with the surface elements can fix them. The new kit at the end is particularly bad mechanically, adding a minor benefit in crafting magic weapons that higher level wizards can do anyway, at the cost of an across the board -15% chance at learning new spells. Really not worth it.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8461450, member: 27780"] [b][u]Polyhedron Issue 79: January 1993[/u][/b] part 4/5 The Art of Winning: Skip makes another attempt to increase engagement for their competitions by reminding us that it's not actually that hard to win as long as you follow all the instructions carefully. They don't actually get that many entries on most of them, and a significant percentage get disqualified by not following basic procedural details, so if you can come up with a complete idea, write it down coherently and then give it decent formatting (and not overegged with tons of fiddly fonts and color changes that wouldn't transfer to the newszine's printing process anyway) before sending it in you've actually got a decent chance. The bar seems so low when you phrase it like that, yet many people still manage to fall short. This all leads up to this month's competition, which is quite a significant one. They're finally trying their hand at a Living Gamma World location, and the details of the first few submissions will set the boundaries for all the ones that follow. Get in on the ground floor, and you could make a big difference! Will they finally be able to give a non D&D system a decent amount of airtime and worldbuilding for a few years at least, or will it fall at the starting gate and go nowhere? This definitely has my interest. Looking forward to finding out what happens next. Adding To The Anvil: Another of those topics that turned up repeatedly in Dragon and makes me sigh every time I have to deal with it. Someone thinks nonweapon proficiencies aren't realistic enough and splits them into more, more specific ones, in the process increasing the total number you need to really get comprehensive knowledge of all the aspects of a thing and making it more inaccessible to PC's. This time it's weapon crafting they're turning their attention too, separating out blacksmithing, whitesmithing, and knowing how to properly add jewels to the armour & weapons you craft. This will not improve matters in the vast majority of campaigns, and is a whole load of wasted effort for me, particularly after having seen subsequent editions go the opposite direction and pare down the complexity of the skill system without affecting the overall degree of fun. The fundamentals are sufficiently poorly designed that no amount of tinkering with the surface elements can fix them. The new kit at the end is particularly bad mechanically, adding a minor benefit in crafting magic weapons that higher level wizards can do anyway, at the cost of an across the board -15% chance at learning new spells. Really not worth it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top