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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8463528" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 39: Jan/Feb 1993</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>64 pages. Or 1992 again as it says on the header. Dungeon falls prey to one of the most basic mistakes any office can make, forgetting to update all the formatting with the new year. Let's hope the carelessness doesn't extend to the contents too much. </p><p></p><p></p><p></p><p>Editorial: They still haven't changed their mind on doing multi-part adventures in here, but it seems the pressure to try again is growing stronger. What they instead want to encourage, is adventures that are standalone, but can be connected to other ones to make a larger whole. Many existing adventures have hints at the end of other places to go, people to see, consequences that could happen, write a sequel building on one of those. Suggestions of sequences of adventures to take you from low to high would also be welcome additions to the letters pages, particularly if your group has actually gone through them and the levelling up math works out. Another fairly pleasing result of their general increase in love of settings. Unlike Polyhedron, they don't have a bit of world that would let them incorporate lots of adventures into one persistent setting, but more references in adventures that reward long-term readers is still an option. A fairly pleasing way to start off the year in terms of editorial direction, although as ever I suspect they may struggle getting the right kinds of submissions.</p><p></p><p></p><p></p><p>Letters: First letter is from Chris Perkins pointing out errata for his adventure in issue 37. No adventure survives contact with the rules lawyers! This is why they got rid of infravision and replaced it with the completely non-scientific Darkvision in 3e. </p><p></p><p>Second is from someone who loved Sea of Sorrow, and wants more spelljamming materiel. As usual when they print a request like this, it's tied into one of the things later on in the issue. </p><p></p><p>Third is the usual round of the opposing opinion. Nearly half of the issue being filled with an adventure for a niche setting is too much! Be a bit more boring in future! Can't take some people anywhere. </p><p></p><p>4th is from Italy, and asks how an ex-templar can cast spells? Changing employers. He worships a water elemental now. You've just got to show a little initiative instead of moping for the rest of your life when things don't work out with your previous one.</p><p></p><p>5th is one of the quiet majority that are satisfied with the magazine as it is. They need a reminder of that every now and then. </p><p></p><p>6th wants them to go monthly, and use the extra space to publish more experimental adventures and columns on GMing advice. People are less likely to complain about a multi-part adventure or niche setting taking up big chunks of an issue if the next helping is only 4 weeks away instead of 8. </p><p></p><p>7th also wants more multi-part adventures. Barbara repeats her opinion from the editorial. They'll stick to the episodic TV model for now, where any larger connections might be nice, but mustn't be essential to understand and participate in the adventure.</p><p></p><p>8th asks how international writers can get modules published without a SASE. There's these things called International Reply Coupons. Same thing, just more expensive. Still haven't figured out email in this side of the TSR offices then, despite Polyhedron having boards for years now.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8463528, member: 27780"] [b][u]Dungeon Issue 39: Jan/Feb 1993[/u][/b] part 1/5 64 pages. Or 1992 again as it says on the header. Dungeon falls prey to one of the most basic mistakes any office can make, forgetting to update all the formatting with the new year. Let's hope the carelessness doesn't extend to the contents too much. Editorial: They still haven't changed their mind on doing multi-part adventures in here, but it seems the pressure to try again is growing stronger. What they instead want to encourage, is adventures that are standalone, but can be connected to other ones to make a larger whole. Many existing adventures have hints at the end of other places to go, people to see, consequences that could happen, write a sequel building on one of those. Suggestions of sequences of adventures to take you from low to high would also be welcome additions to the letters pages, particularly if your group has actually gone through them and the levelling up math works out. Another fairly pleasing result of their general increase in love of settings. Unlike Polyhedron, they don't have a bit of world that would let them incorporate lots of adventures into one persistent setting, but more references in adventures that reward long-term readers is still an option. A fairly pleasing way to start off the year in terms of editorial direction, although as ever I suspect they may struggle getting the right kinds of submissions. Letters: First letter is from Chris Perkins pointing out errata for his adventure in issue 37. No adventure survives contact with the rules lawyers! This is why they got rid of infravision and replaced it with the completely non-scientific Darkvision in 3e. Second is from someone who loved Sea of Sorrow, and wants more spelljamming materiel. As usual when they print a request like this, it's tied into one of the things later on in the issue. Third is the usual round of the opposing opinion. Nearly half of the issue being filled with an adventure for a niche setting is too much! Be a bit more boring in future! Can't take some people anywhere. 4th is from Italy, and asks how an ex-templar can cast spells? Changing employers. He worships a water elemental now. You've just got to show a little initiative instead of moping for the rest of your life when things don't work out with your previous one. 5th is one of the quiet majority that are satisfied with the magazine as it is. They need a reminder of that every now and then. 6th wants them to go monthly, and use the extra space to publish more experimental adventures and columns on GMing advice. People are less likely to complain about a multi-part adventure or niche setting taking up big chunks of an issue if the next helping is only 4 weeks away instead of 8. 7th also wants more multi-part adventures. Barbara repeats her opinion from the editorial. They'll stick to the episodic TV model for now, where any larger connections might be nice, but mustn't be essential to understand and participate in the adventure. 8th asks how international writers can get modules published without a SASE. There's these things called International Reply Coupons. Same thing, just more expensive. Still haven't figured out email in this side of the TSR offices then, despite Polyhedron having boards for years now. [/QUOTE]
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