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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8464418" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 39: Jan/Feb 1993</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Below Vulture Point: Oooh, they're doing a 0th level adventure in here. And while the enemies might not be that powerful statistically, it isn't a hand-holding railroad like the Polyhedron one. An Urd has taken over a kobold tribe, captured some vulture eggs, and trained the two to work together in their raiding parties. They steal from the wrong person and the PC's get hired to recover their stuff. Climb the ironically vulture shaped mountain they live on, explore the caves and save the day. You'd better have invested in both missile weapons and climbing gear if you want to survive, otherwise the bombardment of rocks from above will kill you or send you tumbling in the first half, while the second half is typically filled with traps for a kobold lair, punishing people who run in to fight without checking first. The mastermind will try to fly away if the PC's are winning, making it easy to turn him into a recurring enemy for the first few levels, until they have fly spells & fireballs, which'll make keeping up and finishing him off relatively simple. It's not that long, but it is pretty tricky, particularly if you're playing it as 0th level characters rather than regular 1st level ones, and sets you up decently for future adventures with both a potential recurring employer and nemesis. A much better start for the kind of campaign I like to play than Torrand's Tribulations. </p><p></p><p></p><p></p><p>Unlike Dragon, Dungeon has actually grown slightly this year, with the statement of ownership putting circulation at 38,000. If they keep this up, it'll pass half Dragon's size by the next time they publish the figures. Good to see the little guys thriving even as the company as a whole starts to decline.</p><p></p><p></p><p></p><p>Flowfire: Steve Kurtz demonstrates his range with a submission that's pretty much the opposite of his previous epic adventures of above average linearity. 9 little random Spelljammer encounters for when you're travelling through the phlogiston. Some are challenges, some are lost treasure, and many of them contain hints to other larger adventures somewhere out there in the void. A very welcome bit of expansion for one of their less popular settings, this has plenty of variety and atmosphere, with my main complaint being that it's too short. A table with only 9 random encounters is going to start repeating itself very quickly in an extended campaign, so you may want to keep track of which ones you've already used and mark them off, substituting something else if they come up again. Good, but badly needs to be expanded upon in turn. Who's going to take on that job?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8464418, member: 27780"] [b][u]Dungeon Issue 39: Jan/Feb 1993[/u][/b] part 2/5 Below Vulture Point: Oooh, they're doing a 0th level adventure in here. And while the enemies might not be that powerful statistically, it isn't a hand-holding railroad like the Polyhedron one. An Urd has taken over a kobold tribe, captured some vulture eggs, and trained the two to work together in their raiding parties. They steal from the wrong person and the PC's get hired to recover their stuff. Climb the ironically vulture shaped mountain they live on, explore the caves and save the day. You'd better have invested in both missile weapons and climbing gear if you want to survive, otherwise the bombardment of rocks from above will kill you or send you tumbling in the first half, while the second half is typically filled with traps for a kobold lair, punishing people who run in to fight without checking first. The mastermind will try to fly away if the PC's are winning, making it easy to turn him into a recurring enemy for the first few levels, until they have fly spells & fireballs, which'll make keeping up and finishing him off relatively simple. It's not that long, but it is pretty tricky, particularly if you're playing it as 0th level characters rather than regular 1st level ones, and sets you up decently for future adventures with both a potential recurring employer and nemesis. A much better start for the kind of campaign I like to play than Torrand's Tribulations. Unlike Dragon, Dungeon has actually grown slightly this year, with the statement of ownership putting circulation at 38,000. If they keep this up, it'll pass half Dragon's size by the next time they publish the figures. Good to see the little guys thriving even as the company as a whole starts to decline. Flowfire: Steve Kurtz demonstrates his range with a submission that's pretty much the opposite of his previous epic adventures of above average linearity. 9 little random Spelljammer encounters for when you're travelling through the phlogiston. Some are challenges, some are lost treasure, and many of them contain hints to other larger adventures somewhere out there in the void. A very welcome bit of expansion for one of their less popular settings, this has plenty of variety and atmosphere, with my main complaint being that it's too short. A table with only 9 random encounters is going to start repeating itself very quickly in an extended campaign, so you may want to keep track of which ones you've already used and mark them off, substituting something else if they come up again. Good, but badly needs to be expanded upon in turn. Who's going to take on that job? [/QUOTE]
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