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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8467235" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 39: Jan/Feb 1993</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Legerdemain: After an issue packed with lots of little adventures, even the cover story is a relatively short one. A theatre owner suspects the director of his current play is planning an assassination so he hires the PC's to work undercover disguised as stagehands and surreptitiously gather evidence. Explore the backstage areas, get to know the other actors & crew, and try to spot the plot twists before they happen. Unsurprisingly given the theme, it's easily the most scripted of the adventures this issue, but it does still offer some freedom in how you approach it, and has some very interesting and dramatic setpieces. Definitely not one for the hack and slash group though, but if you enjoy hamming up the acting side of roleplaying it could be pretty fun. If you're playing with White Wolf lovers and want to go back to D&D for a one-shot it seems ideal. </p><p></p><p></p><p></p><p>With lots of short adventures that are designed to invite expansion, this collection seems aimed at the slightly more experienced DM who're comfortable with doing that rather than just plopping the players down at the start of the dungeon and rolling the dice. It may be slightly more work, but it'll be nice to see your players faces when they realise something they did months or years ago actually had an impact on the campaign world. Definitely a sign we're well into the 2e era, and people want to engage in more worldbuilding despite the editorial mandate keeping everything episodic. Let's see if next issue manages to push that a little further, or they'll decide it's time for a few more bits of mindless violence to blow off steam instead.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8467235, member: 27780"] [b][u]Dungeon Issue 39: Jan/Feb 1993[/u][/b] part 5/5 Legerdemain: After an issue packed with lots of little adventures, even the cover story is a relatively short one. A theatre owner suspects the director of his current play is planning an assassination so he hires the PC's to work undercover disguised as stagehands and surreptitiously gather evidence. Explore the backstage areas, get to know the other actors & crew, and try to spot the plot twists before they happen. Unsurprisingly given the theme, it's easily the most scripted of the adventures this issue, but it does still offer some freedom in how you approach it, and has some very interesting and dramatic setpieces. Definitely not one for the hack and slash group though, but if you enjoy hamming up the acting side of roleplaying it could be pretty fun. If you're playing with White Wolf lovers and want to go back to D&D for a one-shot it seems ideal. With lots of short adventures that are designed to invite expansion, this collection seems aimed at the slightly more experienced DM who're comfortable with doing that rather than just plopping the players down at the start of the dungeon and rolling the dice. It may be slightly more work, but it'll be nice to see your players faces when they realise something they did months or years ago actually had an impact on the campaign world. Definitely a sign we're well into the 2e era, and people want to engage in more worldbuilding despite the editorial mandate keeping everything episodic. Let's see if next issue manages to push that a little further, or they'll decide it's time for a few more bits of mindless violence to blow off steam instead. [/QUOTE]
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