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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8467886" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 80: February 1993</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>32 pages. Is that a dragon on the cover? Or is it a humanoid? Is it a dragon-man. A bit early for something like that to be available as a PC. Could it be a relative of TROGDOR!!!!! The arms are definitely pretty beefy, and the shading approaching consummate. Let's see if this issue is worth throwing up the horns and headbanging over, or merely a swift burnination.</p><p></p><p></p><p></p><p>Take a Byte: Following directly on from the last instalment, they talk about the expansions to the Dark Sun computer game. The Grey Isles and The Ivory Triangle. Swap out your floppy disks, and you can take your character from one area to another with all their levels & equipment, and enjoy all new missions and places to explore. The kind of thing that would be handled as DLC these days, expanding the world overall without risking losing access to to them because a single disk out of several gets lost. (although you're still screwed if your computer as a whole breaks down) Googling, it looks like their ambition outstripped either their programming skills, or the first game sold poorly, as these two supplements never actually got released. A shame, because they made real effort to make these games not just hack and slash, giving NPC's different dialog if you talk to them repeatedly, and even some of the monsters negotiable. What price a few megabytes more of memory to fit more options in? </p><p></p><p></p><p></p><p>Notes From HQ: Jean delegates the editorial to Norm Richie, who uses it to remind us of their current standards for submitting modules and getting them approved for tournament use. They've cut the deadline for telling them about your convention and requesting suitable modules from six months to three, but that's a hard 3, no amount of pretty pleases will get you around it. (and it's still a good idea to book things even further in advance anyway) Modules themselves need to be sent 4 months in advance at least, and clearly noted in large type if you want to use them first at a specific convention, otherwise who knows where they might assign them. Make sure every page is numbered and has the name of the module at the top or bottom so if papers get shuffled around, they can easily doublecheck they have everything for ease of editing. If you can send it purely on computer, that's even better! (although the capacity of floppy disks means maps still look better sent on paper, and CD burners aren't commonly available yet to solve that bottleneck.) They're only an office of half a dozen people trying to service hundreds of conventions every year, not miracle workers. The way you present your submissions definitely makes a big difference in the ease which they can process them. Tedious business, but it's got to be said at least once a year or so, otherwise it'd be complete chaos, and that's no good for getting things done at all.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8467886, member: 27780"] [b][u]Polyhedron Issue 80: February 1993[/u][/b] part 1/5 32 pages. Is that a dragon on the cover? Or is it a humanoid? Is it a dragon-man. A bit early for something like that to be available as a PC. Could it be a relative of TROGDOR!!!!! The arms are definitely pretty beefy, and the shading approaching consummate. Let's see if this issue is worth throwing up the horns and headbanging over, or merely a swift burnination. Take a Byte: Following directly on from the last instalment, they talk about the expansions to the Dark Sun computer game. The Grey Isles and The Ivory Triangle. Swap out your floppy disks, and you can take your character from one area to another with all their levels & equipment, and enjoy all new missions and places to explore. The kind of thing that would be handled as DLC these days, expanding the world overall without risking losing access to to them because a single disk out of several gets lost. (although you're still screwed if your computer as a whole breaks down) Googling, it looks like their ambition outstripped either their programming skills, or the first game sold poorly, as these two supplements never actually got released. A shame, because they made real effort to make these games not just hack and slash, giving NPC's different dialog if you talk to them repeatedly, and even some of the monsters negotiable. What price a few megabytes more of memory to fit more options in? Notes From HQ: Jean delegates the editorial to Norm Richie, who uses it to remind us of their current standards for submitting modules and getting them approved for tournament use. They've cut the deadline for telling them about your convention and requesting suitable modules from six months to three, but that's a hard 3, no amount of pretty pleases will get you around it. (and it's still a good idea to book things even further in advance anyway) Modules themselves need to be sent 4 months in advance at least, and clearly noted in large type if you want to use them first at a specific convention, otherwise who knows where they might assign them. Make sure every page is numbered and has the name of the module at the top or bottom so if papers get shuffled around, they can easily doublecheck they have everything for ease of editing. If you can send it purely on computer, that's even better! (although the capacity of floppy disks means maps still look better sent on paper, and CD burners aren't commonly available yet to solve that bottleneck.) They're only an office of half a dozen people trying to service hundreds of conventions every year, not miracle workers. The way you present your submissions definitely makes a big difference in the ease which they can process them. Tedious business, but it's got to be said at least once a year or so, otherwise it'd be complete chaos, and that's no good for getting things done at all. [/QUOTE]
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