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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8471844" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 81: March 1993</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>32 pages. Giant cyborg space fish! That seems like an interesting combination for an adventure, whether it's a spelljammer one, or an excursion to some other RPG. Will your characters get to pilot these odd conveyances, or risk becoming their dinner? Maybe both! Let's boldly go where only approximately 10,000 people have gone before.</p><p></p><p></p><p></p><p>The Third Degree: The reviews go fairly obscure this month, introducing us to the world of Hahlmabrea. A historically accurate world where … adventurers are licensed? :edgar allan poe squinting.jpg: Okay then. Sounds very fantasy heartbreaker to me. Character generation takes over an hour? Any race can be any class? Play is "simplified" by lots of derived stats calculated from the basic ones. Sounds very fantasy heartbreaker made by someone who's only played D&D indeed. Jeff likes it, but a quick google search shows that is not a common opinion, with others around here who <a href="https://www.rpg.net/reviews/archive/classic/rev_491.phtml" target="_blank">absolutely hate it and rip the naughty word out of it</a>. Despite his attempts to sell it, I think I'd pass if I did come across it second hand. All sounds very dated to me and it's not as if you can't do the licensed adventurers concept in another system.</p><p></p><p></p><p></p><p>Notes From HQ: Another issue, another round of grumbles and procedural changes. The main one is to think before calling their hotline for help. They have a lot to get done, and lots of distracting phone calls mean many of the things you're worried about will actually get finished slower. Errors in tournament scoring are better handled with letter or email than phone call, as a paper trail makes for easier bureaucracy than trying to understand accents from all over the world through a crackly phone line. Changes of address are important, don't hesitate to call with them ASAP though, as you don't want several months of stuff sent to your old one. On a more positive note, they're introducing a service for gamers to find other gamers in their area if they haven't got a group. Send them a token fee and they'll give you contact details for the 8 other RPGA members closest to you. Please do not abuse this privilege for purposes of stalking & sexual harassment, or it'll be taken away again. Another of those things that's considerably easier now, both finding people close to you with common interests on social media, and being able to bypass the problem of distance altogether and play online. It's good to see slow incremental progress, knowing it's going to stick and eventually be taken for granted. Makes you think that maybe the world isn't so bad after all.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8471844, member: 27780"] [B][U]Polyhedron Issue 81: March 1993[/U][/B] part 1/5 32 pages. Giant cyborg space fish! That seems like an interesting combination for an adventure, whether it's a spelljammer one, or an excursion to some other RPG. Will your characters get to pilot these odd conveyances, or risk becoming their dinner? Maybe both! Let's boldly go where only approximately 10,000 people have gone before. The Third Degree: The reviews go fairly obscure this month, introducing us to the world of Hahlmabrea. A historically accurate world where … adventurers are licensed? :edgar allan poe squinting.jpg: Okay then. Sounds very fantasy heartbreaker to me. Character generation takes over an hour? Any race can be any class? Play is "simplified" by lots of derived stats calculated from the basic ones. Sounds very fantasy heartbreaker made by someone who's only played D&D indeed. Jeff likes it, but a quick google search shows that is not a common opinion, with others around here who [URL='https://www.rpg.net/reviews/archive/classic/rev_491.phtml']absolutely hate it and rip the naughty word out of it[/URL]. Despite his attempts to sell it, I think I'd pass if I did come across it second hand. All sounds very dated to me and it's not as if you can't do the licensed adventurers concept in another system. Notes From HQ: Another issue, another round of grumbles and procedural changes. The main one is to think before calling their hotline for help. They have a lot to get done, and lots of distracting phone calls mean many of the things you're worried about will actually get finished slower. Errors in tournament scoring are better handled with letter or email than phone call, as a paper trail makes for easier bureaucracy than trying to understand accents from all over the world through a crackly phone line. Changes of address are important, don't hesitate to call with them ASAP though, as you don't want several months of stuff sent to your old one. On a more positive note, they're introducing a service for gamers to find other gamers in their area if they haven't got a group. Send them a token fee and they'll give you contact details for the 8 other RPGA members closest to you. Please do not abuse this privilege for purposes of stalking & sexual harassment, or it'll be taken away again. Another of those things that's considerably easier now, both finding people close to you with common interests on social media, and being able to bypass the problem of distance altogether and play online. It's good to see slow incremental progress, knowing it's going to stick and eventually be taken for granted. Makes you think that maybe the world isn't so bad after all. [/QUOTE]
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