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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8480789" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 40: Mar/Apr 1993</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>The Draven Deeps' Menace: After a trip to the mountain peaks, the dive into the depths of the ocean has all the more contrast. It is another one where good and evil are a little more ambiguous than they first seem though. As the cover indicates, Koalinth are hassling the shipping off Palanthas. Dalamar gives the city rulers a large bomb that'll collapse the caves they live in. Now all they need is a suitable group of PC's to go down there and do the deed. Seems simple enough? There's also a colony of aquatic elves down there, and planting the bomb in the designated area will kill both sides. Do you say naughty word 'em and do it anyway, do you try to wipe out the hobgoblins the hard, but less ecologically devastating way, or do you merely refine the plan and find a better spot to detonate the big boom. On top of that, there's political stuff going on behind the scenes that a smarter party might spot and be able to interfere with. While the dungeon-crawling bits are fairly linear mapwise, there's still plenty of room for player choice to dramatically affect the course of the adventure, both in terms of moral decisions and various degrees of success or failure while still surviving. It's not so tied to the Dragonlance setting to be unusable in another one, and has the potential to have real long-term consequences if used in an ongoing campaign. Nothing groundbreaking at this point, but still very usable. </p><p></p><p></p><p></p><p>A fairly middling issue overall, without any adventures that are particularly great or particularly annoying. They're all well within the useful quality level, but diminishing returns are setting in as they're all familiar in terms of topics. Perils in ploughing through several issues every month rather than just one every 8 weeks. They need a few more special features or adventures in rare settings to break up the formulas. Let's see if next issue has any of those to offer.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8480789, member: 27780"] [b][u]Dungeon Issue 40: Mar/Apr 1993[/u][/b] part 5/5 The Draven Deeps' Menace: After a trip to the mountain peaks, the dive into the depths of the ocean has all the more contrast. It is another one where good and evil are a little more ambiguous than they first seem though. As the cover indicates, Koalinth are hassling the shipping off Palanthas. Dalamar gives the city rulers a large bomb that'll collapse the caves they live in. Now all they need is a suitable group of PC's to go down there and do the deed. Seems simple enough? There's also a colony of aquatic elves down there, and planting the bomb in the designated area will kill both sides. Do you say naughty word 'em and do it anyway, do you try to wipe out the hobgoblins the hard, but less ecologically devastating way, or do you merely refine the plan and find a better spot to detonate the big boom. On top of that, there's political stuff going on behind the scenes that a smarter party might spot and be able to interfere with. While the dungeon-crawling bits are fairly linear mapwise, there's still plenty of room for player choice to dramatically affect the course of the adventure, both in terms of moral decisions and various degrees of success or failure while still surviving. It's not so tied to the Dragonlance setting to be unusable in another one, and has the potential to have real long-term consequences if used in an ongoing campaign. Nothing groundbreaking at this point, but still very usable. A fairly middling issue overall, without any adventures that are particularly great or particularly annoying. They're all well within the useful quality level, but diminishing returns are setting in as they're all familiar in terms of topics. Perils in ploughing through several issues every month rather than just one every 8 weeks. They need a few more special features or adventures in rare settings to break up the formulas. Let's see if next issue has any of those to offer. [/QUOTE]
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