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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8482275" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 82: April 1993</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Letters: First letter is from regular gaming writer Nicky Rea, delivering a mixed but mostly positive result for Winter Fantasy. Yes, it was a pain to get there and back in the winter, reminding us why the majority of conventions are done in the summer, but it made up for it in cheaper hotel prices and general level of consideration people showed each other. It's good to have at least a few conventions that don't follow the crowd and deliberately put themselves in unusual times & locations. </p><p></p><p>Second suggests people ought to send in their characters to a regular column. They've already had one of those for years! Pay attention! Just because it hasn't got any submissions in the past few months doesn't mean they've dropped the concept entirely, hint hint. </p><p></p><p>Finally, yet another reader who thinks that mixed age roleplaying groups are a good thing, and the RPGA ought to encourage it where possible. They have no problems with this consensus, so check out the classifieds if you're looking for a group. </p><p></p><p></p><p></p><p>After mentioning Winter Fantasy in both the editorial and the letters page, they unsurprisingly have a page of photos from the events as well. Lots of minis, game screens, paintings, and more than a few clunky old computers. Good luck cleaning up after all these events and not losing any of the pieces on the trips there and back. </p><p></p><p></p><p></p><p>The Living City: The shop this month is one of the shortest yet. The Sapient Sorcerer is another spell component shop run by a senile wizard who loves to gossip about anything and everything with his customers, with the endless conversation seemingly more important than making a sale. This is actually because he's not nearly as over the hill as he seems, and is secretly a Red Wizard spying on the city and feeding info back to Thay. One of his eyes has been replaced by an evil artifact that obscures his alignment, and will be much more trouble than it's worth to any good characters who kill him & take his stuff. So there's definitely some decent potential adventure material in here, but the worldbuilding is distinctly sub-par, with no effort at all put on the building layout, what defences it might have, etc, which is kinda important if you're creating a scenario where the players might want to sneak in and investigate. This definitely isn't something you can just use prefab, you'll need to develop his shop, his schemes and how the players become suspicious of him in your own campaign. Still, it's refreshing to have an unambiguous bad guy in here after all the nice shops we've built up over the years. What use are safe cosy homes in an RPG without something to threaten them long-term?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8482275, member: 27780"] [b][u]Polyhedron Issue 82: April 1993[/u][/b] part 2/5 Letters: First letter is from regular gaming writer Nicky Rea, delivering a mixed but mostly positive result for Winter Fantasy. Yes, it was a pain to get there and back in the winter, reminding us why the majority of conventions are done in the summer, but it made up for it in cheaper hotel prices and general level of consideration people showed each other. It's good to have at least a few conventions that don't follow the crowd and deliberately put themselves in unusual times & locations. Second suggests people ought to send in their characters to a regular column. They've already had one of those for years! Pay attention! Just because it hasn't got any submissions in the past few months doesn't mean they've dropped the concept entirely, hint hint. Finally, yet another reader who thinks that mixed age roleplaying groups are a good thing, and the RPGA ought to encourage it where possible. They have no problems with this consensus, so check out the classifieds if you're looking for a group. After mentioning Winter Fantasy in both the editorial and the letters page, they unsurprisingly have a page of photos from the events as well. Lots of minis, game screens, paintings, and more than a few clunky old computers. Good luck cleaning up after all these events and not losing any of the pieces on the trips there and back. The Living City: The shop this month is one of the shortest yet. The Sapient Sorcerer is another spell component shop run by a senile wizard who loves to gossip about anything and everything with his customers, with the endless conversation seemingly more important than making a sale. This is actually because he's not nearly as over the hill as he seems, and is secretly a Red Wizard spying on the city and feeding info back to Thay. One of his eyes has been replaced by an evil artifact that obscures his alignment, and will be much more trouble than it's worth to any good characters who kill him & take his stuff. So there's definitely some decent potential adventure material in here, but the worldbuilding is distinctly sub-par, with no effort at all put on the building layout, what defences it might have, etc, which is kinda important if you're creating a scenario where the players might want to sneak in and investigate. This definitely isn't something you can just use prefab, you'll need to develop his shop, his schemes and how the players become suspicious of him in your own campaign. Still, it's refreshing to have an unambiguous bad guy in here after all the nice shops we've built up over the years. What use are safe cosy homes in an RPG without something to threaten them long-term? [/QUOTE]
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