Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8491468" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 41: May/Jun 1993</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>80 pages. Definitely looks like we're in a comical mood this issue, as an unfeasibly large alligator tiptoes behind an old man and his collection of singing mushrooms. At least he's planning on using proper table manners, as he's brought a knife and fork. Let's see if we can judge this book by it's cover, or the contents will be distinctly less amusing. </p><p></p><p></p><p></p><p>Editorial: Dungeon catches up with Polyhedron by letting you propose adventure ideas to them online, rather than spending several weeks for messages to go back and forth through the postal system and having to remember to include a SASE. Still probably not a huge saving in money at internet rates then, but at least it's good for the planet. Smart writers will write anything lengthy out before logging on and then copy/paste it into the submissions form. Now that brings back memories.</p><p>The rest is your basic thanks for the fact-checkers and playtesters who volunteered their time to improve the adventures this issue. Also a promising sign that the contents will be good this issue. Definitely looks like they're working on improving their organisation at the moment.</p><p></p><p></p><p></p><p>Wooly Mammoth Games advertise mammoth dungeons in the obvious place. If you've got an itch for those massive sprawling old school complexes that the magazine doesn't really scratch anymore, this is who you want to call. 4500 rooms per level in the largest version?! You could spend a whole campaign exploring that, and I mean an AD&D one, not a 3e+ one where you max out your levels within a couple of years if you do xp by the book. </p><p></p><p></p><p></p><p>Letters: First letter is generalised praise, with particular attention to The Ghost of Mistmoor. A bit late to be talking about that one, but he is writing from Australia, so it's to be expected. </p><p></p><p>Second is considerably grumpier, complaining about the increasing rise of adventures that tell a specific story rather than just giving you a location and letting your PC's attack it however they please. Dungeon may have been affected less by that than Polyhedron, but even here, adventures are much more linear and plot based than early issues. What a co-incidence they have one solution to that just a couple of pages ago, and another plot free adventure coming up later on in the magazine. </p><p></p><p>Third expounds on the need to be a responsible gamer when playing with kids. There's still a fair number of parents who've bought into the satanic panic. We need to show them that killing things and taking their stuff is a wholesome family activity that improves vocabulary, math and teamwork skills, not something that'll turn them into lazy degenerates who smoke pot and confuse fantasy & reality. </p><p></p><p>Fourth is one of the many people who wants psionics kept out of their generic fantasy. It's fine in Dark Sun where people know what they're dealing with, but in a regular game most creatures have no defence and it short-circuits a lot of plots with easy low-level mind-reading, teleportation, etc. How are you supposed to run a mystery plot under those conditions?</p><p></p><p>Fifth is another example of how to string adventures from the magazine together into a coherent campaign. Good to see plenty of people are actually getting some use out of these. </p><p></p><p>Finally, someone who's submitted a lot of adventure ideas, all rejected so far, and is getting a bit irritated by the formulaicness of the rejection letters. I know you have a lot of adventures to look through, but a little feedback would be nice, otherwise how can I improve? At least you're actually getting rejections. Far too often, both job hunting & dating seem like just screaming into the void these days.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8491468, member: 27780"] [b][u]Dungeon Issue 41: May/Jun 1993[/u][/b] part 1/5 80 pages. Definitely looks like we're in a comical mood this issue, as an unfeasibly large alligator tiptoes behind an old man and his collection of singing mushrooms. At least he's planning on using proper table manners, as he's brought a knife and fork. Let's see if we can judge this book by it's cover, or the contents will be distinctly less amusing. Editorial: Dungeon catches up with Polyhedron by letting you propose adventure ideas to them online, rather than spending several weeks for messages to go back and forth through the postal system and having to remember to include a SASE. Still probably not a huge saving in money at internet rates then, but at least it's good for the planet. Smart writers will write anything lengthy out before logging on and then copy/paste it into the submissions form. Now that brings back memories. The rest is your basic thanks for the fact-checkers and playtesters who volunteered their time to improve the adventures this issue. Also a promising sign that the contents will be good this issue. Definitely looks like they're working on improving their organisation at the moment. Wooly Mammoth Games advertise mammoth dungeons in the obvious place. If you've got an itch for those massive sprawling old school complexes that the magazine doesn't really scratch anymore, this is who you want to call. 4500 rooms per level in the largest version?! You could spend a whole campaign exploring that, and I mean an AD&D one, not a 3e+ one where you max out your levels within a couple of years if you do xp by the book. Letters: First letter is generalised praise, with particular attention to The Ghost of Mistmoor. A bit late to be talking about that one, but he is writing from Australia, so it's to be expected. Second is considerably grumpier, complaining about the increasing rise of adventures that tell a specific story rather than just giving you a location and letting your PC's attack it however they please. Dungeon may have been affected less by that than Polyhedron, but even here, adventures are much more linear and plot based than early issues. What a co-incidence they have one solution to that just a couple of pages ago, and another plot free adventure coming up later on in the magazine. Third expounds on the need to be a responsible gamer when playing with kids. There's still a fair number of parents who've bought into the satanic panic. We need to show them that killing things and taking their stuff is a wholesome family activity that improves vocabulary, math and teamwork skills, not something that'll turn them into lazy degenerates who smoke pot and confuse fantasy & reality. Fourth is one of the many people who wants psionics kept out of their generic fantasy. It's fine in Dark Sun where people know what they're dealing with, but in a regular game most creatures have no defence and it short-circuits a lot of plots with easy low-level mind-reading, teleportation, etc. How are you supposed to run a mystery plot under those conditions? Fifth is another example of how to string adventures from the magazine together into a coherent campaign. Good to see plenty of people are actually getting some use out of these. Finally, someone who's submitted a lot of adventure ideas, all rejected so far, and is getting a bit irritated by the formulaicness of the rejection letters. I know you have a lot of adventures to look through, but a little feedback would be nice, otherwise how can I improve? At least you're actually getting rejections. Far too often, both job hunting & dating seem like just screaming into the void these days. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top