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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8498934" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 85: July 1993</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>36 pages. Ugh, you can't go anywhere in a fantasy world as an attractive woman without getting ogled. Scrying wizards, talking animals, intelligent trees, and if all else fails there's always the gods taking a peep with no regards to your privacy, all with curiously human heteronormative tastes regardless of their own body forms. Why don't you paint a portrait, it'll last longer … oh, you already did. :sighs: Let's see what kind of attitudes we're dealing with inside this issue. </p><p></p><p></p><p></p><p>The Third Degree: We take a break from dungeon-crawling and princess rescuing this month, as Jeff looks at Over the Edge, the game of surrealist roleplaying in weird Casablanca. Inspired by the works of boundary pushing artists like William S Burroughs and Philip K Dick, you can play this comically, but like Paranoia, it can also get very dark indeed if you look at the logical consequences of all this strangeness jammed together into one small island. The system is relatively simple, with narrative traits almost as important as the more straightforward defining of what you're good and bad at. It's all quite refreshingly different from most games of the time. His main complaint is that the looseness of the rules means it's quite susceptible to becoming just GM fiat as to what happens. This means he definitely can't recommend it to beginner players, but if you've already played several RPG's and are tiring of learning new heavy systems, it could be just what you're looking for. </p><p></p><p></p><p></p><p>Notes From HQ: It took them several issues and nearly a year after the RPGA was founded to properly settle on a name. Now they're wondering if it was the right choice. This issue's contest is to suggest other, snappier ones for both the RPGA and Polyhedron, see if any of them stick. This is one where I can't even pretend for the sake of drama, having already seen the complete run of the newszine's covers. It isn't going to happen, although exactly how large the majority wanting things to stay the same is remains to be seen. The rest of the editorial talks about their time at ConnCon and Spring Fantasy, both of which went fairly smoothly apart from the hotel inexplicably setting the water way too hot with no controls in the individual rooms. I guess it's more hygienic than the opposite extreme, particularly as hotels are prone to spreading infections at the best of times. People are still having fun, running tournaments, and raising money for charity. Not much I can say about that, so good work, keep it up.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8498934, member: 27780"] [b][u]Polyhedron Issue 85: July 1993[/u][/b] part 1/5 36 pages. Ugh, you can't go anywhere in a fantasy world as an attractive woman without getting ogled. Scrying wizards, talking animals, intelligent trees, and if all else fails there's always the gods taking a peep with no regards to your privacy, all with curiously human heteronormative tastes regardless of their own body forms. Why don't you paint a portrait, it'll last longer … oh, you already did. :sighs: Let's see what kind of attitudes we're dealing with inside this issue. The Third Degree: We take a break from dungeon-crawling and princess rescuing this month, as Jeff looks at Over the Edge, the game of surrealist roleplaying in weird Casablanca. Inspired by the works of boundary pushing artists like William S Burroughs and Philip K Dick, you can play this comically, but like Paranoia, it can also get very dark indeed if you look at the logical consequences of all this strangeness jammed together into one small island. The system is relatively simple, with narrative traits almost as important as the more straightforward defining of what you're good and bad at. It's all quite refreshingly different from most games of the time. His main complaint is that the looseness of the rules means it's quite susceptible to becoming just GM fiat as to what happens. This means he definitely can't recommend it to beginner players, but if you've already played several RPG's and are tiring of learning new heavy systems, it could be just what you're looking for. Notes From HQ: It took them several issues and nearly a year after the RPGA was founded to properly settle on a name. Now they're wondering if it was the right choice. This issue's contest is to suggest other, snappier ones for both the RPGA and Polyhedron, see if any of them stick. This is one where I can't even pretend for the sake of drama, having already seen the complete run of the newszine's covers. It isn't going to happen, although exactly how large the majority wanting things to stay the same is remains to be seen. The rest of the editorial talks about their time at ConnCon and Spring Fantasy, both of which went fairly smoothly apart from the hotel inexplicably setting the water way too hot with no controls in the individual rooms. I guess it's more hygienic than the opposite extreme, particularly as hotels are prone to spreading infections at the best of times. People are still having fun, running tournaments, and raising money for charity. Not much I can say about that, so good work, keep it up. [/QUOTE]
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