Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8499652" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 85: July 1993</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Letters: First letter complains about a lack of letters in issue 81. Dragon always has more than enough until the very end, when the internet commentary replaces most direct replies, but both Polyhedron & Dungeon have regularly struggled on this front. Jean asks for more help, but I suspect letters will continue to come in drips and drabs rather than a consistent stream.</p><p></p><p>The second is much more specific, as it complains about too many conventions only running exclusive first-run tournament modules, to the detriment of average quality. While you do need a decent stream of new ones, especially for the Living City where keeping PC's from playing the same adventure twice at different conventions is important for continuity & fairnesses sake, not running good adventures just because someone else got there first is shooting yourself in the foot. Jean is very interested to hear if this should be regulated in some way, and if so, how. Hopefully that'll stir up a good debate in the next few issues. </p><p></p><p></p><p></p><p>The Everwinking Eye: More demonstration here of why the Zhentarim can appear terrifying, but are ultimately losers on a larger scale perspective. Like generals in WW1, they have no hesitation in throwing waves of minions after a single problem, which just means more opportunities to gain XP for a competent party and leaves them short-handed later even if they do eventually win the battle. This approach is also applied to the city guard, which does at least mean the streets are pretty safe, clean and crime-free, and there's low unemployment due to constant need for new mooks. It's not hard to get on in the ground level as a potential infiltrator if you have any talent for violence, but surviving the treacherous politics and working your way up is not safe or easy. As with the other Moonsea cities, there's oddly little pub culture, with anyone of any refinement preferring private parties where they can indulge their depravities without having to worry about unwelcome walk-ins, while what pubs there are are filled with foreigners and troublemakers who want an acceptable target. It's not all cackling villainy here, and at least there's less random mind-reading going on than Mulmaster, but as soon as you engage with the people in charge you'll find it's one set of rules for them, and another for everyone else. As before, this lampshades the ridiculous events that happen in the FR novels, and attempts to show the quieter logistical stuff that happens in between them. Also as usual, his magazine articles are superior to his full length novels where Elminster does cheesy overpowered naughty word and mows through villains with more high level spells per day than any wizard actually working by the rules could cast, but I guess you've got to write what sells. There's still plenty of room to take the toys he's created and play with them in other ways.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8499652, member: 27780"] [b][u]Polyhedron Issue 85: July 1993[/u][/b] part 2/5 Letters: First letter complains about a lack of letters in issue 81. Dragon always has more than enough until the very end, when the internet commentary replaces most direct replies, but both Polyhedron & Dungeon have regularly struggled on this front. Jean asks for more help, but I suspect letters will continue to come in drips and drabs rather than a consistent stream. The second is much more specific, as it complains about too many conventions only running exclusive first-run tournament modules, to the detriment of average quality. While you do need a decent stream of new ones, especially for the Living City where keeping PC's from playing the same adventure twice at different conventions is important for continuity & fairnesses sake, not running good adventures just because someone else got there first is shooting yourself in the foot. Jean is very interested to hear if this should be regulated in some way, and if so, how. Hopefully that'll stir up a good debate in the next few issues. The Everwinking Eye: More demonstration here of why the Zhentarim can appear terrifying, but are ultimately losers on a larger scale perspective. Like generals in WW1, they have no hesitation in throwing waves of minions after a single problem, which just means more opportunities to gain XP for a competent party and leaves them short-handed later even if they do eventually win the battle. This approach is also applied to the city guard, which does at least mean the streets are pretty safe, clean and crime-free, and there's low unemployment due to constant need for new mooks. It's not hard to get on in the ground level as a potential infiltrator if you have any talent for violence, but surviving the treacherous politics and working your way up is not safe or easy. As with the other Moonsea cities, there's oddly little pub culture, with anyone of any refinement preferring private parties where they can indulge their depravities without having to worry about unwelcome walk-ins, while what pubs there are are filled with foreigners and troublemakers who want an acceptable target. It's not all cackling villainy here, and at least there's less random mind-reading going on than Mulmaster, but as soon as you engage with the people in charge you'll find it's one set of rules for them, and another for everyone else. As before, this lampshades the ridiculous events that happen in the FR novels, and attempts to show the quieter logistical stuff that happens in between them. Also as usual, his magazine articles are superior to his full length novels where Elminster does cheesy overpowered naughty word and mows through villains with more high level spells per day than any wizard actually working by the rules could cast, but I guess you've got to write what sells. There's still plenty of room to take the toys he's created and play with them in other ways. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top