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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8505646" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 42: Jul/Aug 1993</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Ransom: David Howery provides one of our increasingly rare basic D&D adventures. A Karimeikan Baron has had his son kidnapped by bandits and sends the PC's to pay the ransom. Things do not go smoothly for complicated behind the scenes political reasons, and you're probably going to have to fight your way through them anyway. As with the last one, it's only a single combat encounter, and at 4 pages long, could probably have been branded a Side Trek if they felt like it, but it has plenty of room to be extrapolated outwards into a larger, more political adventure if the PC's get suspicious, and hopefully have longer term consequences for your campaign like eventually leading into a fight with the Black Eagle & Bargle. (as if there weren't enough routes for that from other books <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) It draws on the Known World setting decently, without being so tied to it that it's unusable elsewhere, and the characters all use decent tactics and have understandable motivations rather than just being cacklingly evil monsters sitting in their rooms waiting for the PC's. No objections to any of this.</p><p></p><p></p><p></p><p>Legacy of the Liosalfar: Ooh, a trip into the realm of Faerie. We don't actually see that many of those before 4e codifies it as a specific plane. The Miller of a small town disappeared at an unfortunate time along with most of the village's savings. The PC's, which by default are other townsfolk, since it's an adventure aimed at starting level characters, are sent to find out what's happened, as without that money or grain the village risks starvation this winter. As you'd expect, he was entranced by the faerie revelry and followed them to their glamoured halls to dance and feast in dilated time. Can you get in and get him out without losing weeks or months yourself to their various tricks and temptations? Since every hour equals a day in the outside world, this is one where the DM strictly tracking how long each encounter takes is extra important. Deal with prankster pixies, a bitter faerie knight, a riddling gnome, a second helping of horny dryad, (as bad as busses, you go years without any and suddenly there's two in one issue! At least this one's not rapey, but she is a mime, which some would consider worse.) then figure out what kind of offer will persuade the faerie queen to let him go. It's all quite high on the roleplaying and whimsy, and the order of encounters is fairly linear, but you do at least get plenty of choice in how you play each individual one out, with some of those choices having repercussions further along the line. Better than the average polyhedron adventure, but would still be irritating for many groups, like any adventure built around trickster encounters. Definitely falls into the use with caution category; make sure you know your table's tastes before attempting it.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8505646, member: 27780"] [b][u]Dungeon Issue 42: Jul/Aug 1993[/u][/b] part 4/5 Ransom: David Howery provides one of our increasingly rare basic D&D adventures. A Karimeikan Baron has had his son kidnapped by bandits and sends the PC's to pay the ransom. Things do not go smoothly for complicated behind the scenes political reasons, and you're probably going to have to fight your way through them anyway. As with the last one, it's only a single combat encounter, and at 4 pages long, could probably have been branded a Side Trek if they felt like it, but it has plenty of room to be extrapolated outwards into a larger, more political adventure if the PC's get suspicious, and hopefully have longer term consequences for your campaign like eventually leading into a fight with the Black Eagle & Bargle. (as if there weren't enough routes for that from other books :) ) It draws on the Known World setting decently, without being so tied to it that it's unusable elsewhere, and the characters all use decent tactics and have understandable motivations rather than just being cacklingly evil monsters sitting in their rooms waiting for the PC's. No objections to any of this. Legacy of the Liosalfar: Ooh, a trip into the realm of Faerie. We don't actually see that many of those before 4e codifies it as a specific plane. The Miller of a small town disappeared at an unfortunate time along with most of the village's savings. The PC's, which by default are other townsfolk, since it's an adventure aimed at starting level characters, are sent to find out what's happened, as without that money or grain the village risks starvation this winter. As you'd expect, he was entranced by the faerie revelry and followed them to their glamoured halls to dance and feast in dilated time. Can you get in and get him out without losing weeks or months yourself to their various tricks and temptations? Since every hour equals a day in the outside world, this is one where the DM strictly tracking how long each encounter takes is extra important. Deal with prankster pixies, a bitter faerie knight, a riddling gnome, a second helping of horny dryad, (as bad as busses, you go years without any and suddenly there's two in one issue! At least this one's not rapey, but she is a mime, which some would consider worse.) then figure out what kind of offer will persuade the faerie queen to let him go. It's all quite high on the roleplaying and whimsy, and the order of encounters is fairly linear, but you do at least get plenty of choice in how you play each individual one out, with some of those choices having repercussions further along the line. Better than the average polyhedron adventure, but would still be irritating for many groups, like any adventure built around trickster encounters. Definitely falls into the use with caution category; make sure you know your table's tastes before attempting it. [/QUOTE]
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