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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8508501" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 86: August 1993</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>The Living City: The proportion of potentially antagonistic encounters in Raven's Bluff increases again this issue with an interesting little scam artist. Friar Cookpot is a cleric of Vergedain who uses his mind control spells to subtly encourage people to donate far more generously than they would otherwise. To be fair, he is a very good cook, so the aromatic scents and street-smart patter do a decent job of attracting a crowd even without magical assistance, but no-one's going to pay for a bowl of stew with a piece of jewellery or their favourite magical item no matter how divinely delicious it is. Whether the PC's fall prey themselves, or are merely asked for help by someone who did, you can see why that would annoy and embarrass people once the charm wears off and they think critically about what they did, and they'd want to hunt him down and get revenge. A lighthearted scenario, but one that could have serious ramifications on the campaign if it's a particularly powerful item the PC's give up, and a good reminder that D&D clerics can be devoted to all sorts of concepts and don't have to be particularly virtuous. This seems easy to drop in nearly anywhere as an urban encounter and give them a challenge they could succeed or fail at with consequences, but without ending the campaign. It gets my approval. </p><p></p><p></p><p></p><p>The New Republic Campaign: More Star Wars articles? Don't mind if I do. Bill Slavicsek gives us the closest thing to an adventure this issue. Do you want to make a difference in the war effort and succeed where many Bothans died? Here's an outline of how it could go. Your PC's are sent by their commander to the planet of Gellefon. Once there, they find out about Pinnacle Keep, where the Bothans who revealed the second Death Star's plans are being held prisoner, soon to be executed. Can you get in there, get as many of them as possible out alive, and get off planet, since a big jailbreak like that will result in seriously pissed off imperial forces chasing you.So this is a chance to be peripherally involved in the big plot of the movies and feel like you've improved things, albeit without actually changing longterm history significantly and invalidating the sequel trilogy or EU books. It still needs a bit of work to fill in all the stats and maps, but at least that also means it's not as linear as most of the full adventures in here and can be played as a realistic heist or a more pulpy breakin and fight through the guards. It's nowhere near as interesting and flexible as the Doom Wars scenario, but not bad either. The big limiter is it's very specific timeframe compared to the movies, making it unusable if you've already set your campaign after Return of the Jedi is over or any distance in the past either.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8508501, member: 27780"] [b][u]Polyhedron Issue 86: August 1993[/u][/b] part 2/5 The Living City: The proportion of potentially antagonistic encounters in Raven's Bluff increases again this issue with an interesting little scam artist. Friar Cookpot is a cleric of Vergedain who uses his mind control spells to subtly encourage people to donate far more generously than they would otherwise. To be fair, he is a very good cook, so the aromatic scents and street-smart patter do a decent job of attracting a crowd even without magical assistance, but no-one's going to pay for a bowl of stew with a piece of jewellery or their favourite magical item no matter how divinely delicious it is. Whether the PC's fall prey themselves, or are merely asked for help by someone who did, you can see why that would annoy and embarrass people once the charm wears off and they think critically about what they did, and they'd want to hunt him down and get revenge. A lighthearted scenario, but one that could have serious ramifications on the campaign if it's a particularly powerful item the PC's give up, and a good reminder that D&D clerics can be devoted to all sorts of concepts and don't have to be particularly virtuous. This seems easy to drop in nearly anywhere as an urban encounter and give them a challenge they could succeed or fail at with consequences, but without ending the campaign. It gets my approval. The New Republic Campaign: More Star Wars articles? Don't mind if I do. Bill Slavicsek gives us the closest thing to an adventure this issue. Do you want to make a difference in the war effort and succeed where many Bothans died? Here's an outline of how it could go. Your PC's are sent by their commander to the planet of Gellefon. Once there, they find out about Pinnacle Keep, where the Bothans who revealed the second Death Star's plans are being held prisoner, soon to be executed. Can you get in there, get as many of them as possible out alive, and get off planet, since a big jailbreak like that will result in seriously pissed off imperial forces chasing you.So this is a chance to be peripherally involved in the big plot of the movies and feel like you've improved things, albeit without actually changing longterm history significantly and invalidating the sequel trilogy or EU books. It still needs a bit of work to fill in all the stats and maps, but at least that also means it's not as linear as most of the full adventures in here and can be played as a realistic heist or a more pulpy breakin and fight through the guards. It's nowhere near as interesting and flexible as the Doom Wars scenario, but not bad either. The big limiter is it's very specific timeframe compared to the movies, making it unusable if you've already set your campaign after Return of the Jedi is over or any distance in the past either. [/QUOTE]
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