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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8525052" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 88: October 1993</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Letters: First letter is on the question of what the RPGA should be focusing on. The answer is pretty much what they're already doing, but he would like to see more coverage of non D&D systems, and the computer column repurposed from promotion to showing you how to use computers to prepare & run games better. Since I'm not a fan of low content promotional articles either, that's a direction I fully agree with.</p><p></p><p>Second is another store that's added a discount for RPGA members. If you're in San Mateo, check them out. </p><p></p><p>Third is an Israeli gamer complaining about the lack of other gamers in the area. As I said last time, It's even worse in the neighbours. All you need to do is recruit half a dozen other people to form a club, and if that fails there's always advertising for penfriends in the classifieds. </p><p></p><p>Fourth is angry about the idea of the RPGA restricting how many tournaments a convention can run, and particularly how many adventure premieres or exclusives they can have. They don't like doing it either, but they only get so many adventure submissions to share out in the first place. They'll only do it if they have too, or you messed up basic procedure like requesting stuff too late or far more than the expected size of your convention could handle.</p><p></p><p>Finally, someone expanding on the alternate histories column of the Living Galaxy with some more recommendations. Unfortunately, one is now out of print and the company behind it dead. Good luck finding it second-hand. Maybe in an alternate history it was more successful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>Death Pits of Natatiri: Along with the Shatterzone competition, we have a Torg adventure this issue, showing WEG are one of the more popular companies among RPGA members. For whatever reason, the PC's wind up imprisoned in a pulp dungeon with a whole load of stereotypical death traps between them and freedom. Fight zombies in a room being slowly filled with poison gas. Answer a sphinx riddle. Jump a chasm over a piranha filled river. Inspire the other prisoners to revolt with you, or go for the stealthy approach. Listen to the monologue of the maniacal prison overseer, who automatically gets away from the fight to taunt the PC's later and become a recurring adversary. It's linear and formulaic, but in a very self aware way that leans into the pulp tropes the area runs on, and makes it clear that all the hamminess is intentional as part of Torg's multi-genre mash-up aesthetic. That makes it much more palatable than another D&D tournament adventure, as the humour has a proper place and purpose to reinforce the axioms of the cosm instead of breaking the 4th wall. (as long as it's the right sort, as the quips they do here wouldn't fly in Orrorsh. ) Quite a refreshing change of pace. I definitely wouldn't mind seeing some more adventures or articles for this system in here.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8525052, member: 27780"] [b][u]Polyhedron Issue 88: October 1993[/u][/b] part 2/5 Letters: First letter is on the question of what the RPGA should be focusing on. The answer is pretty much what they're already doing, but he would like to see more coverage of non D&D systems, and the computer column repurposed from promotion to showing you how to use computers to prepare & run games better. Since I'm not a fan of low content promotional articles either, that's a direction I fully agree with. Second is another store that's added a discount for RPGA members. If you're in San Mateo, check them out. Third is an Israeli gamer complaining about the lack of other gamers in the area. As I said last time, It's even worse in the neighbours. All you need to do is recruit half a dozen other people to form a club, and if that fails there's always advertising for penfriends in the classifieds. Fourth is angry about the idea of the RPGA restricting how many tournaments a convention can run, and particularly how many adventure premieres or exclusives they can have. They don't like doing it either, but they only get so many adventure submissions to share out in the first place. They'll only do it if they have too, or you messed up basic procedure like requesting stuff too late or far more than the expected size of your convention could handle. Finally, someone expanding on the alternate histories column of the Living Galaxy with some more recommendations. Unfortunately, one is now out of print and the company behind it dead. Good luck finding it second-hand. Maybe in an alternate history it was more successful. :p Death Pits of Natatiri: Along with the Shatterzone competition, we have a Torg adventure this issue, showing WEG are one of the more popular companies among RPGA members. For whatever reason, the PC's wind up imprisoned in a pulp dungeon with a whole load of stereotypical death traps between them and freedom. Fight zombies in a room being slowly filled with poison gas. Answer a sphinx riddle. Jump a chasm over a piranha filled river. Inspire the other prisoners to revolt with you, or go for the stealthy approach. Listen to the monologue of the maniacal prison overseer, who automatically gets away from the fight to taunt the PC's later and become a recurring adversary. It's linear and formulaic, but in a very self aware way that leans into the pulp tropes the area runs on, and makes it clear that all the hamminess is intentional as part of Torg's multi-genre mash-up aesthetic. That makes it much more palatable than another D&D tournament adventure, as the humour has a proper place and purpose to reinforce the axioms of the cosm instead of breaking the 4th wall. (as long as it's the right sort, as the quips they do here wouldn't fly in Orrorsh. ) Quite a refreshing change of pace. I definitely wouldn't mind seeing some more adventures or articles for this system in here. [/QUOTE]
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