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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8529709" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 89: November 1993</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>32 pages. This month's cover goes full romance novel on us, with a mysterious veiled figure, scenes of passion, and scantily clad adventurers of both sexes ready for action of one kind or another. Will we finally get a non-monetary reward for all our dungeon delving and world saving, or will we be foiled by the code of conduct again and see everything fade to black at the crucial moment? Time to see if this is a pageturner, or something to leave at the charity shop as soon as I finish. </p><p></p><p></p><p></p><p>The Everwinking Eye: Another 6 locations filled with adventure seeds take us from D-H. Dragon Falls, which had caves of just the right size to make a decent lair until a recent group of adventurers unsportingly collapsed it, preventing replacements from moving in. Elvenblood Pass, a twisty canyon filled with nooks and crannies for bandits and monsters to lair in. Fallentree, which was also an ideal location for bandits until it accumulated too many of them, driving away the legitimate traders thieves depend upon and everyone backstabbing everyone else over the scraps, resulting in a lot of small treasure caches hidden around the area. The Fire River, so named because lots of wizards make their homes near it's banks, and the results of multiple spellcasters disposing the remnants of experiments in the river can be unpredictable when they combine. Glorming Pass, which is ironically somewhat less densely inhabited because it's haunted, putting off the living brigands. And Highbank Forest, with a particularly interesting dungeon beneath an abandoned wizard's tower that you could explore. Once again he shows that these places aren't static, precisely what dangers lurk within get changed regularly, but there's always something new to move into a vacated lair, the monsters are as much a threat to each other as to any passing adventurers, and even when they get cleared out some of the treasure regularly gets missed. It's a big, messy world that can't be squeezed into one big narrative. Good luck making your fortune from gathering all these bits and pieces together.</p><p></p><p></p><p></p><p>Notes From HQ: The editorial does not have any complaints about how Gen Con was run this year. More attendees than ever, including famous guests of honor from gaming & TV, more tournament games run than ever, and the benefit ones in particular were both well attended and had people donate generously, letting them give thousands to train guide dogs and help sick children. It's nice to have things go smoothly for a change. Will next year keep it up, or will con crud or judge flakiness make resurgences? </p><p></p><p>A relatively small footnote, but probably more historically significant than all these congratulations is that Skip is being promoted out of working here, and being replaced by Dave Gross, who will also be promoted out of here to running Dragon in a few years. Whether that will bring any improvement to their taste in adventures remains to be seen, particularly with Jean still in charge, but it's still worth mentioning. At least only replacing one staff member at a time means it should be a smooth transition.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8529709, member: 27780"] [b][u]Polyhedron Issue 89: November 1993[/u][/b] part 1/5 32 pages. This month's cover goes full romance novel on us, with a mysterious veiled figure, scenes of passion, and scantily clad adventurers of both sexes ready for action of one kind or another. Will we finally get a non-monetary reward for all our dungeon delving and world saving, or will we be foiled by the code of conduct again and see everything fade to black at the crucial moment? Time to see if this is a pageturner, or something to leave at the charity shop as soon as I finish. The Everwinking Eye: Another 6 locations filled with adventure seeds take us from D-H. Dragon Falls, which had caves of just the right size to make a decent lair until a recent group of adventurers unsportingly collapsed it, preventing replacements from moving in. Elvenblood Pass, a twisty canyon filled with nooks and crannies for bandits and monsters to lair in. Fallentree, which was also an ideal location for bandits until it accumulated too many of them, driving away the legitimate traders thieves depend upon and everyone backstabbing everyone else over the scraps, resulting in a lot of small treasure caches hidden around the area. The Fire River, so named because lots of wizards make their homes near it's banks, and the results of multiple spellcasters disposing the remnants of experiments in the river can be unpredictable when they combine. Glorming Pass, which is ironically somewhat less densely inhabited because it's haunted, putting off the living brigands. And Highbank Forest, with a particularly interesting dungeon beneath an abandoned wizard's tower that you could explore. Once again he shows that these places aren't static, precisely what dangers lurk within get changed regularly, but there's always something new to move into a vacated lair, the monsters are as much a threat to each other as to any passing adventurers, and even when they get cleared out some of the treasure regularly gets missed. It's a big, messy world that can't be squeezed into one big narrative. Good luck making your fortune from gathering all these bits and pieces together. Notes From HQ: The editorial does not have any complaints about how Gen Con was run this year. More attendees than ever, including famous guests of honor from gaming & TV, more tournament games run than ever, and the benefit ones in particular were both well attended and had people donate generously, letting them give thousands to train guide dogs and help sick children. It's nice to have things go smoothly for a change. Will next year keep it up, or will con crud or judge flakiness make resurgences? A relatively small footnote, but probably more historically significant than all these congratulations is that Skip is being promoted out of working here, and being replaced by Dave Gross, who will also be promoted out of here to running Dragon in a few years. Whether that will bring any improvement to their taste in adventures remains to be seen, particularly with Jean still in charge, but it's still worth mentioning. At least only replacing one staff member at a time means it should be a smooth transition. [/QUOTE]
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