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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="el-remmen" data-source="post: 8538798" data-attributes="member: 11"><p>I ran a revised version of this in the last 3E campaign I ever ran and combined with the plot of another adventure I cannot remember currently, where an epidemic of sleeplessness causes the dazed townfolk's carelessness, paranoia, and waking dreams, which starts the fire. The first part of the adventure had them fighting the fire (while the harbor fortress was locked up in quarantine to keep it the sickness from spreading and leaving the town vulnerable to attack - thus no back up from the authorities), while the second part had the PCs hunting down the magical experiment gone wrong that released the sickness in the first place and dealing with it. </p><p></p><p>It was a big success, but like most things from Dungeon, I did not run it as is. I see the mag more like a grab bag or toolkit to build adventures from.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8538798, member: 11"] I ran a revised version of this in the last 3E campaign I ever ran and combined with the plot of another adventure I cannot remember currently, where an epidemic of sleeplessness causes the dazed townfolk's carelessness, paranoia, and waking dreams, which starts the fire. The first part of the adventure had them fighting the fire (while the harbor fortress was locked up in quarantine to keep it the sickness from spreading and leaving the town vulnerable to attack - thus no back up from the authorities), while the second part had the PCs hunting down the magical experiment gone wrong that released the sickness in the first place and dealing with it. It was a big success, but like most things from Dungeon, I did not run it as is. I see the mag more like a grab bag or toolkit to build adventures from. [/QUOTE]
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[Let's Read] Polyhedron/Dungeon
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