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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8543411" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 90: December 1993</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Marvelous MaGuffins (sic): Here we go again with another round of reader-submitted magic items. Will they be awesome, problematically game-breaking, or just boring? Time to see once again if their tastes coincide with mine, or they'll indulge in the worst kind of cheese.</p><p></p><p>Anklets of Sure Footing give you the balance of an experienced sailor. The kind of low key handiness that's not useful all the time, but when it is, you really appreciate it.</p><p></p><p>Aslyferund's Armor is right on the other end of the power spectrum, giving you all the toughness and energy resistance of the Gold Dragon who's scales they're made from. Not quite at full artifact levels of prestige, but still a pretty decent boost to your tankiness as well as an interesting backstory.</p><p></p><p>Bags of Many Bags turn into any other type of container on command. All your storage needs in one ergonomic package! Low key useful but not world changing. </p><p></p><p>Bags of Teleportation send anything put in them to a predetermined location. Plenty of logistical uses there, but only if you know where that is, otherwise you might just confuse it with a bag of devouring and throw it away. </p><p></p><p>Brodow's Ring of Utmost Weapon Harm gives you a whole suite of offensive buff effects to choose from, although they have short durations and using all of them puts a strain on your system. Save for genuinely dangerous fights, not just to show off.</p><p></p><p>Enchanted Leaves are one-use magical items with pun names that transform into appropriate things when commanded. Like Quaal's feather tokens or your standard potions & scrolls, you can safely include these to solve a particular puzzle without worrying about their long term effects on a campaign. </p><p></p><p>Loquacious Lyres boost your musical skills and can provide harmony singing as well as chords, but this intelligence can be annoying in an adventure setting because they rarely shut up. You might be able to get some useful lore out of them, but will it be worth the constant chatter? Get some more intelligent magical weapons and then they can entertain each other.</p><p></p><p>Money Changers turn your coins into an equal value of other denominations. Convert all those copper coins in a hoard to platinum to save on encumbrance, then break it back down into change when you need to spend it. Another one that makes a gritty game where everything gets strictly tracked decidedly less irritating. </p><p></p><p>Rings of Fearlessness are your basic useless item that makes you think you're awesome, setting you up for failure due to recklessness. I'm sure we'll see their like again.</p><p></p><p>Sticky Shields ensnare the opponents weapon if they roll a natural 1, adding their plus to it's own if they're magical to enhance the humiliation. The kind of thing that's not going to be useful every fight but when it is, it can really change the tide of battle. </p><p></p><p>Scimitars of the Sands can summon sandstorms with a whirl, protect your eyes from their detrimental effects, and hide your tracks when travelling across the desert. Don't underestimate the advantages battlefield control can offer over another single point of damage.</p><p></p><p>Spider's Boots of Stealth are enhanced slippers of spider climbing with a notorious backstory. Whether you act friendly or stick to the same neighbourhood while wearing them is up to you. </p><p></p><p>Tunnelrunner's Axe lets you walk on cavern walls, so you can get your wuxia on and make dungeoncrawl battle scenes a lot less gritty. Once again, the plusses aren't the whole story when it comes to how handy a weapon is. </p><p></p><p>A Rod of Equestrians is basically a hobby horse that turns into a real one when you spend a charge. This means you look slightly ridiculous until the magic kicks in, but hey, at least you don't need a lackey banging a coconut following you around to make it work.</p><p></p><p>Utensils of the Cultured Palate make anything put on the plate delicious tasting and nutritious. If you're stuck in a dungeon with only the slimes, oozes and fungi you've just fought to eat, this is another one that could be a lifesaver.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8543411, member: 27780"] [b][u]Polyhedron Issue 90: December 1993[/u][/b] part 3/5 Marvelous MaGuffins (sic): Here we go again with another round of reader-submitted magic items. Will they be awesome, problematically game-breaking, or just boring? Time to see once again if their tastes coincide with mine, or they'll indulge in the worst kind of cheese. Anklets of Sure Footing give you the balance of an experienced sailor. The kind of low key handiness that's not useful all the time, but when it is, you really appreciate it. Aslyferund's Armor is right on the other end of the power spectrum, giving you all the toughness and energy resistance of the Gold Dragon who's scales they're made from. Not quite at full artifact levels of prestige, but still a pretty decent boost to your tankiness as well as an interesting backstory. Bags of Many Bags turn into any other type of container on command. All your storage needs in one ergonomic package! Low key useful but not world changing. Bags of Teleportation send anything put in them to a predetermined location. Plenty of logistical uses there, but only if you know where that is, otherwise you might just confuse it with a bag of devouring and throw it away. Brodow's Ring of Utmost Weapon Harm gives you a whole suite of offensive buff effects to choose from, although they have short durations and using all of them puts a strain on your system. Save for genuinely dangerous fights, not just to show off. Enchanted Leaves are one-use magical items with pun names that transform into appropriate things when commanded. Like Quaal's feather tokens or your standard potions & scrolls, you can safely include these to solve a particular puzzle without worrying about their long term effects on a campaign. Loquacious Lyres boost your musical skills and can provide harmony singing as well as chords, but this intelligence can be annoying in an adventure setting because they rarely shut up. You might be able to get some useful lore out of them, but will it be worth the constant chatter? Get some more intelligent magical weapons and then they can entertain each other. Money Changers turn your coins into an equal value of other denominations. Convert all those copper coins in a hoard to platinum to save on encumbrance, then break it back down into change when you need to spend it. Another one that makes a gritty game where everything gets strictly tracked decidedly less irritating. Rings of Fearlessness are your basic useless item that makes you think you're awesome, setting you up for failure due to recklessness. I'm sure we'll see their like again. Sticky Shields ensnare the opponents weapon if they roll a natural 1, adding their plus to it's own if they're magical to enhance the humiliation. The kind of thing that's not going to be useful every fight but when it is, it can really change the tide of battle. Scimitars of the Sands can summon sandstorms with a whirl, protect your eyes from their detrimental effects, and hide your tracks when travelling across the desert. Don't underestimate the advantages battlefield control can offer over another single point of damage. Spider's Boots of Stealth are enhanced slippers of spider climbing with a notorious backstory. Whether you act friendly or stick to the same neighbourhood while wearing them is up to you. Tunnelrunner's Axe lets you walk on cavern walls, so you can get your wuxia on and make dungeoncrawl battle scenes a lot less gritty. Once again, the plusses aren't the whole story when it comes to how handy a weapon is. A Rod of Equestrians is basically a hobby horse that turns into a real one when you spend a charge. This means you look slightly ridiculous until the magic kicks in, but hey, at least you don't need a lackey banging a coconut following you around to make it work. Utensils of the Cultured Palate make anything put on the plate delicious tasting and nutritious. If you're stuck in a dungeon with only the slimes, oozes and fungi you've just fought to eat, this is another one that could be a lifesaver. [/QUOTE]
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