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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8545785" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 91: January 1994</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>32 pages. Fee Fie Foe Fum, I smell the blood of a rather small dragon. Barely worth making a meal of, but I guess food can be hard to come by in these craggy mountain passes. A giant's got to take what he can grab. But will he manage it, or will he overreach and topple to his downfall or something? Let's take a look at the adventure and other miscellania inside. </p><p></p><p></p><p></p><p>Notes From HQ: Dave Gross takes the editorial for the first time, and since it's his first time, he has more than usual to say. Most of it is on the topic of submissions, and how you should go about writing them. While they do want more, and your ideas can make a real difference to the direction of the Living City in particular, cool ideas on their own are not enough. If they're in a handwritten scrawl that's near impossible to decipher, or fail to have coherent spelling, punctuation & grammar, he probably won't have the time to edit them into coherence, and even if he does, the result may not be what was originally intended in your fevered brain. Learn how to edit yourself, and how to take constructive criticism from others without throwing a tantrum and revise further and your odds of being published goes up by many orders of magnitude. The less an editor actually has to edit, the happier they are. Seen that before around here, just as often from the writer's perspective as the editor's. You gotta learn to add that 99% perspiration to get your ideas as good as they can be. In less repetitive news, they've settled on their mascot, picking cute little dragon number 2 and calling him Rapscallion. (not to be confused with Rob Scallon, who makes youtube videos playing guitars with way too many strings) What mischief will he get up too in the pages of the newszine? So it doesn't look like Dave will be making any big abrupt policy changes compared to Skip, but the newszine is still evolving and adding new details to their setting. Will they manage any particularly interesting twists this year? More elections? Let's get to the first articles and find out.</p><p></p><p></p><p></p><p>Elminster's Everwinking Eye: Another 6 potential adventure locations take us from H-M. The caverns of High Haspur, many of which are mined and guarded by gnomes, so expect weird traps if you try to loot their treasure. The very wealthy crossroads town of Hlintar, where people are increasingly using proper banking for their treasure, but there's still a fair few forgotten caches of loot from more lawless times in secret compartments or buried in the countryside nearby. The similarly wealthy town of King's Reach, powered by a big smelting centre so you can turn your raw gold & silver into actual coins that are much easier to use in trade. This obviously attracts all manner of raiders and rogues trying to get hold of the stuff moving through, and the legitimate business people also tend to be zealous with the security and quick to violence as a result. The somewhat depressing walled town of Kurth, which was once larger, but was depopulated by frequent orc raids and now has undead roaming the abandoned parts of town at night. Once again, the high death toll means there's plenty of forgotten bits of treasure to be found in the abandoned buildings. Maerstar, known far and wide for it's horse breeding. Most treasures here are hidden underneath massive piles of dung, so bring a shovel, gloves, and maybe an Otyugh to help out. And finally, Raven's Bluff's satellite town Mossbridges, where people who prefer a quieter life and the occasional commute to the big city hang out, and a high level Paladin keeps it safe and thieve's guild free. Each of these could easily be expanded into a full module by adding maps and fully statting out the monsters and NPC's. Once again this is packed with modular usefulness that you could use when your players travel to the place, or steal and put somewhere in your own campaign. Ed maintains both his consistency and prolificness here.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8545785, member: 27780"] [b][u]Polyhedron Issue 91: January 1994[/u][/b] part 1/5 32 pages. Fee Fie Foe Fum, I smell the blood of a rather small dragon. Barely worth making a meal of, but I guess food can be hard to come by in these craggy mountain passes. A giant's got to take what he can grab. But will he manage it, or will he overreach and topple to his downfall or something? Let's take a look at the adventure and other miscellania inside. Notes From HQ: Dave Gross takes the editorial for the first time, and since it's his first time, he has more than usual to say. Most of it is on the topic of submissions, and how you should go about writing them. While they do want more, and your ideas can make a real difference to the direction of the Living City in particular, cool ideas on their own are not enough. If they're in a handwritten scrawl that's near impossible to decipher, or fail to have coherent spelling, punctuation & grammar, he probably won't have the time to edit them into coherence, and even if he does, the result may not be what was originally intended in your fevered brain. Learn how to edit yourself, and how to take constructive criticism from others without throwing a tantrum and revise further and your odds of being published goes up by many orders of magnitude. The less an editor actually has to edit, the happier they are. Seen that before around here, just as often from the writer's perspective as the editor's. You gotta learn to add that 99% perspiration to get your ideas as good as they can be. In less repetitive news, they've settled on their mascot, picking cute little dragon number 2 and calling him Rapscallion. (not to be confused with Rob Scallon, who makes youtube videos playing guitars with way too many strings) What mischief will he get up too in the pages of the newszine? So it doesn't look like Dave will be making any big abrupt policy changes compared to Skip, but the newszine is still evolving and adding new details to their setting. Will they manage any particularly interesting twists this year? More elections? Let's get to the first articles and find out. Elminster's Everwinking Eye: Another 6 potential adventure locations take us from H-M. The caverns of High Haspur, many of which are mined and guarded by gnomes, so expect weird traps if you try to loot their treasure. The very wealthy crossroads town of Hlintar, where people are increasingly using proper banking for their treasure, but there's still a fair few forgotten caches of loot from more lawless times in secret compartments or buried in the countryside nearby. The similarly wealthy town of King's Reach, powered by a big smelting centre so you can turn your raw gold & silver into actual coins that are much easier to use in trade. This obviously attracts all manner of raiders and rogues trying to get hold of the stuff moving through, and the legitimate business people also tend to be zealous with the security and quick to violence as a result. The somewhat depressing walled town of Kurth, which was once larger, but was depopulated by frequent orc raids and now has undead roaming the abandoned parts of town at night. Once again, the high death toll means there's plenty of forgotten bits of treasure to be found in the abandoned buildings. Maerstar, known far and wide for it's horse breeding. Most treasures here are hidden underneath massive piles of dung, so bring a shovel, gloves, and maybe an Otyugh to help out. And finally, Raven's Bluff's satellite town Mossbridges, where people who prefer a quieter life and the occasional commute to the big city hang out, and a high level Paladin keeps it safe and thieve's guild free. Each of these could easily be expanded into a full module by adding maps and fully statting out the monsters and NPC's. Once again this is packed with modular usefulness that you could use when your players travel to the place, or steal and put somewhere in your own campaign. Ed maintains both his consistency and prolificness here. [/QUOTE]
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