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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8550037" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 91: January 1994</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Uninhabited: After one set of random stuff in the Marvel column, the competition this month also goes back to the old school by giving us a twisty nonlinear set of caverns and inviting us to fill them with monsters. Whether they intend to use one person's entry or pick and mix the best individual rooms from multiple submissions remains to be seen. Since Dungeon has been pretty light on the open-ended sandbox dungeons lately, and Polyhedron has never really catered to that end of the market at all, this is very welcome to see. I look forward to seeing the results, however long they may take.</p><p></p><p></p><p></p><p>With two surprisingly good adventures and a high amount of other game useful material, this issue is way better than any of their recent ones, making it pretty top tier in terms of being one I might actually return to and use the things inside in actual play. If this is the difference between Dave & Skip's taste in articles and not just particularly good luck in what they were sent recently then bring on the new regime. But in the meantime Dungeon's adventures have been going downhill, so let's see if that trend also continues, and we switch around which side of this I most look forward to doing. Wouldn't be the strangest thing that's ever happened.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8550037, member: 27780"] [b][u]Polyhedron Issue 91: January 1994[/u][/b] part 5/5 Uninhabited: After one set of random stuff in the Marvel column, the competition this month also goes back to the old school by giving us a twisty nonlinear set of caverns and inviting us to fill them with monsters. Whether they intend to use one person's entry or pick and mix the best individual rooms from multiple submissions remains to be seen. Since Dungeon has been pretty light on the open-ended sandbox dungeons lately, and Polyhedron has never really catered to that end of the market at all, this is very welcome to see. I look forward to seeing the results, however long they may take. With two surprisingly good adventures and a high amount of other game useful material, this issue is way better than any of their recent ones, making it pretty top tier in terms of being one I might actually return to and use the things inside in actual play. If this is the difference between Dave & Skip's taste in articles and not just particularly good luck in what they were sent recently then bring on the new regime. But in the meantime Dungeon's adventures have been going downhill, so let's see if that trend also continues, and we switch around which side of this I most look forward to doing. Wouldn't be the strangest thing that's ever happened. [/QUOTE]
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