Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8551792" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 45: Jan/Feb 1994</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>An Artist's Errand: Steve Kurtz continues to send in more Spelljammer adventures than everyone else put together, on top of his freelance work on Al-Qadim. The PC's are approached by a strongly (but deniably, because code of conduct) bisexual-coded Reigar to retrieve her stolen necklace. As usual for mysterious employers who hire adventurers in seedy dive bars, she's not telling the PC's everything, and it's considerably more important to her than just an expensive family heirloom. If they accept the mission but don't have a ship of their own, they'll find themselves supplied with a rickety tradesman called the Astral Empress staffed by comic relief gnomes and powered by giant space hamsters. Pursuing the magical signature of the necklace, they find out it was stolen by a Drow disguising himself as a regular elf, and has the power to open magical gates large enough for a whole ship to travel through, which has immense logistical purposes for a bunch of sneaky pirates. As usual for Steve, this is a fairly long adventure, going through multiple locations, each with quite linear maps. On the plus side, it doesn't end in a big treasure destroying explosion this time, unless you brought along your own ship with considerably better weaponry than the default. It also seems like spending time working on Toril has rubbed off on him, as there's considerably more detail on the sex lives of the NPC's than usual. He continues to be the very 2Eiest of the 2e authors, with lots of probably extraneous worldbuilding, (but you never know, it might come in handy) opportunity to ham up the roleplaying and big action setpieces which give you a chance to break out the ship to ship combat rules. It's not the most annoying adventure he's done. He continues to be an interesting read with plenty of flavour, but one I'm ambivalent about using in actual play.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8551792, member: 27780"] [b][u]Dungeon Issue 45: Jan/Feb 1994[/u][/b] part 2/5 An Artist's Errand: Steve Kurtz continues to send in more Spelljammer adventures than everyone else put together, on top of his freelance work on Al-Qadim. The PC's are approached by a strongly (but deniably, because code of conduct) bisexual-coded Reigar to retrieve her stolen necklace. As usual for mysterious employers who hire adventurers in seedy dive bars, she's not telling the PC's everything, and it's considerably more important to her than just an expensive family heirloom. If they accept the mission but don't have a ship of their own, they'll find themselves supplied with a rickety tradesman called the Astral Empress staffed by comic relief gnomes and powered by giant space hamsters. Pursuing the magical signature of the necklace, they find out it was stolen by a Drow disguising himself as a regular elf, and has the power to open magical gates large enough for a whole ship to travel through, which has immense logistical purposes for a bunch of sneaky pirates. As usual for Steve, this is a fairly long adventure, going through multiple locations, each with quite linear maps. On the plus side, it doesn't end in a big treasure destroying explosion this time, unless you brought along your own ship with considerably better weaponry than the default. It also seems like spending time working on Toril has rubbed off on him, as there's considerably more detail on the sex lives of the NPC's than usual. He continues to be the very 2Eiest of the 2e authors, with lots of probably extraneous worldbuilding, (but you never know, it might come in handy) opportunity to ham up the roleplaying and big action setpieces which give you a chance to break out the ship to ship combat rules. It's not the most annoying adventure he's done. He continues to be an interesting read with plenty of flavour, but one I'm ambivalent about using in actual play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top