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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8553635" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 45: Jan/Feb 1994</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Side Treks - Gritzel's Guidance: A second side trek in the same issue? Again? They must be getting more of these, as they used to struggle finding even one. Like the other one this issue, it's a short one involving a scammer that could easily be expanded upon depending on how the initial encounter goes and how suspicious & vengeful the PC's are. Thankfully, the specifics are pretty different though, and it's aimed at much higher level characters. Gritzel is a corpulent Illusionist who uses his spells to manufacture threats and charge large sums of money to solve them. He'll turn up at a PC's stronghold pretending to be a wandering seer, foresee a terrible danger, and then charge as much as he can get away with to hang around for several weeks eating all your best food and stealing whatever little bits & pieces he can get away with. If you don't pay him, there'll be a whole load of illusionary misfortunes incoming, which once again will be used as a cover for theft. So this is very unusual because it caters to name level domain play, which they've barely done at all. If they had made a few more adventures using the domain play and mass combat rules, maybe they wouldn't have been abandoned in future editions. It doesn't seem too hard to use if the PC's are murderhobos either, just have them visiting some noble at the same time as him and getting justly suspicious of his sales patter. This is pretty decent, and gains a few extra points for it's unusual context. Like solo adventures, a few things aimed at a different kind of play does a lot to keep the boredom of repetition and diminishing returns away, even if most groups won't actually get the chance to use them.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8553635, member: 27780"] [b][u]Dungeon Issue 45: Jan/Feb 1994[/u][/b] part 4/5 Side Treks - Gritzel's Guidance: A second side trek in the same issue? Again? They must be getting more of these, as they used to struggle finding even one. Like the other one this issue, it's a short one involving a scammer that could easily be expanded upon depending on how the initial encounter goes and how suspicious & vengeful the PC's are. Thankfully, the specifics are pretty different though, and it's aimed at much higher level characters. Gritzel is a corpulent Illusionist who uses his spells to manufacture threats and charge large sums of money to solve them. He'll turn up at a PC's stronghold pretending to be a wandering seer, foresee a terrible danger, and then charge as much as he can get away with to hang around for several weeks eating all your best food and stealing whatever little bits & pieces he can get away with. If you don't pay him, there'll be a whole load of illusionary misfortunes incoming, which once again will be used as a cover for theft. So this is very unusual because it caters to name level domain play, which they've barely done at all. If they had made a few more adventures using the domain play and mass combat rules, maybe they wouldn't have been abandoned in future editions. It doesn't seem too hard to use if the PC's are murderhobos either, just have them visiting some noble at the same time as him and getting justly suspicious of his sales patter. This is pretty decent, and gains a few extra points for it's unusual context. Like solo adventures, a few things aimed at a different kind of play does a lot to keep the boredom of repetition and diminishing returns away, even if most groups won't actually get the chance to use them. [/QUOTE]
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