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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8555460" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 92: February 1994</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>32 pages. One jump ahead of the lawman, that's all and that's no joke. This bazaar is being made more bizarre as we speak. Looks like we're off to Zakhara for a bit, or maybe someone from there is coming to Raven's Bluff after making themselves unwelcome at home. Let's see which way round the adventure hooks will fit together best this issue, and how many we can chain before the campaign falls apart. </p><p></p><p></p><p></p><p>Notes From HQ: Another round of trying to combat agism here. Soonercon had plenty of under 18's, including some as Judges, and most of them worked out just fine. If you get sniffy about including younger people in your games, you'll put some of them off the hobby altogether. In a related concern, although still growing overall, their renewals rate is down. Are people being actively put off, or merely have too much on in their life and forgetting to send the form to resubscribe? Either way, what can we do about it? It's the endless juggle between appealing to newbies and also retaining long-term fans who's tastes may be a little more refined. On the positive side, they tease some of the adventures that are coming up this year at the big conventions. Some of them are obviously comedy ones just from looking at the titles, so choose which you preregister for wisely. That's obviously not going to change soon, no matter how much they irritate some members. </p><p></p><p></p><p></p><p>The Living City: They've obviously got a new mapmaker in, as this continues on from last month in being a solid step up in terms of production values. The Vast Brewing Company is a large and successful manufacturer producing beer for the whole region surrounding Raven's Bluff, despite the owners being only 0th level characters. You can make it big here without a class, honest! Although it does mean you can't defend yourself against thieves and monsters, and hiring adventurers to do it for you becomes an extra expense. But hey, their loss is the PC's gain as that's a solid adventure hook to engage with. The place itself doesn't seem that adventurable though, as it's a heavily realism based one that spends a lot of time talking about the everyday process of brewing, with a few low key magic items thrown in to speed the fermentation process along. The owners all have their act together and there's no secret evil brewing here alongside the alcohol. That puts it at middle of the road in terms of overall interest and usability, as it's all competently done, and the improved maps are still nice to see, but there's nothing particularly novel here.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8555460, member: 27780"] [b][u]Polyhedron Issue 92: February 1994[/u][/b] part 1/5 32 pages. One jump ahead of the lawman, that's all and that's no joke. This bazaar is being made more bizarre as we speak. Looks like we're off to Zakhara for a bit, or maybe someone from there is coming to Raven's Bluff after making themselves unwelcome at home. Let's see which way round the adventure hooks will fit together best this issue, and how many we can chain before the campaign falls apart. Notes From HQ: Another round of trying to combat agism here. Soonercon had plenty of under 18's, including some as Judges, and most of them worked out just fine. If you get sniffy about including younger people in your games, you'll put some of them off the hobby altogether. In a related concern, although still growing overall, their renewals rate is down. Are people being actively put off, or merely have too much on in their life and forgetting to send the form to resubscribe? Either way, what can we do about it? It's the endless juggle between appealing to newbies and also retaining long-term fans who's tastes may be a little more refined. On the positive side, they tease some of the adventures that are coming up this year at the big conventions. Some of them are obviously comedy ones just from looking at the titles, so choose which you preregister for wisely. That's obviously not going to change soon, no matter how much they irritate some members. The Living City: They've obviously got a new mapmaker in, as this continues on from last month in being a solid step up in terms of production values. The Vast Brewing Company is a large and successful manufacturer producing beer for the whole region surrounding Raven's Bluff, despite the owners being only 0th level characters. You can make it big here without a class, honest! Although it does mean you can't defend yourself against thieves and monsters, and hiring adventurers to do it for you becomes an extra expense. But hey, their loss is the PC's gain as that's a solid adventure hook to engage with. The place itself doesn't seem that adventurable though, as it's a heavily realism based one that spends a lot of time talking about the everyday process of brewing, with a few low key magic items thrown in to speed the fermentation process along. The owners all have their act together and there's no secret evil brewing here alongside the alcohol. That puts it at middle of the road in terms of overall interest and usability, as it's all competently done, and the improved maps are still nice to see, but there's nothing particularly novel here. [/QUOTE]
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