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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8561740" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 93: March 1994</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Elminster's Everwinking Eye: Only 4 entries in the final selection of short adventure hooks, taking us from T-Y. Thrindilar, where a cloud castle crashed centuries ago, and there's still the odd few giant sized treasures to be found if you search hard enough. Three Trees Pass, prime mining territory that's once again already occupied by orcs, making for vicious turf wars between the humans, dwarves and natives. Try to stake a claim here, you'd best come prepared to defend it. Viperstongue Ford, home of another ex adventuring party who's undead haunt the forest nearby, but good luck finding their treasure. And finally, Ylraphon, which gets more detail than the other three put together, with full stats for many of the elven-made magic items that were common when they were the dominant race in the region. Another of those reminders that the Realms isn't static long term, but has been through several cycles of different races rising and falling, and humans would be just the next in line if it weren't for the fact that it's a commercial property being marketed to humans in real life. Some use magic for nearly everything, some don't, and it's actually on a bit of a downswing at the moment due to all the wild & dead magic zones that have cropped up since the time of troubles. How many spells from 2e never got converted to subsequent editions and now technically count as lost lore? The history of the Realms actually looks all the more interesting now it has many decades of real world history accrued as well. </p><p></p><p></p><p></p><p>A Fool's Errand: Despite Rogues Gallery being gone, it looks like they have a second article introducing new NPC's and their stuff for us. Mempter & The Smiling Viper are a clearly Fafhrd & the Grey Mouser inspired pair of high level adventurers with intelligent magical items, custom spells, and a decent line of sarcastic banter in the face of life-threatening peril. They've been doing this for several human lifespans, but of course there's always more places to explore and treasures to find in the Realms. They're probably too high level for most parties to fight, particularly ones who are working their way up fully legally through Living City adventures, but you can still find a use for them in your own campaign as advice-givers or rivals for the same treasure, or just having your PC's find the new items & spells separately. They're transhuman, but nowhere near the cheese level of Elminster or many of the other more famous archwizards that dominate the Realms fiction. Overall, more palatable than Gygax's attempt at riffing on the same concept with the Gord novels. I wouldn't mind seeing a bit more of their adventures.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8561740, member: 27780"] [b][u]Polyhedron Issue 93: March 1994[/u][/b] part 3/5 Elminster's Everwinking Eye: Only 4 entries in the final selection of short adventure hooks, taking us from T-Y. Thrindilar, where a cloud castle crashed centuries ago, and there's still the odd few giant sized treasures to be found if you search hard enough. Three Trees Pass, prime mining territory that's once again already occupied by orcs, making for vicious turf wars between the humans, dwarves and natives. Try to stake a claim here, you'd best come prepared to defend it. Viperstongue Ford, home of another ex adventuring party who's undead haunt the forest nearby, but good luck finding their treasure. And finally, Ylraphon, which gets more detail than the other three put together, with full stats for many of the elven-made magic items that were common when they were the dominant race in the region. Another of those reminders that the Realms isn't static long term, but has been through several cycles of different races rising and falling, and humans would be just the next in line if it weren't for the fact that it's a commercial property being marketed to humans in real life. Some use magic for nearly everything, some don't, and it's actually on a bit of a downswing at the moment due to all the wild & dead magic zones that have cropped up since the time of troubles. How many spells from 2e never got converted to subsequent editions and now technically count as lost lore? The history of the Realms actually looks all the more interesting now it has many decades of real world history accrued as well. A Fool's Errand: Despite Rogues Gallery being gone, it looks like they have a second article introducing new NPC's and their stuff for us. Mempter & The Smiling Viper are a clearly Fafhrd & the Grey Mouser inspired pair of high level adventurers with intelligent magical items, custom spells, and a decent line of sarcastic banter in the face of life-threatening peril. They've been doing this for several human lifespans, but of course there's always more places to explore and treasures to find in the Realms. They're probably too high level for most parties to fight, particularly ones who are working their way up fully legally through Living City adventures, but you can still find a use for them in your own campaign as advice-givers or rivals for the same treasure, or just having your PC's find the new items & spells separately. They're transhuman, but nowhere near the cheese level of Elminster or many of the other more famous archwizards that dominate the Realms fiction. Overall, more palatable than Gygax's attempt at riffing on the same concept with the Gord novels. I wouldn't mind seeing a bit more of their adventures. [/QUOTE]
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