Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8565614" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 46: Mar/Apr 1994</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Side Treks - Floating Rock: Steve Kurtz gives us his final adventure in here, a short one that feels like side material from his recent Al-Qadim work that didn't quite make sense in the books. A bunch of bugbears have set up camp on a Zaratan floating around the seas. Recognising the precarious nature of their home, they've decided that the best way to keep it from waking up and submerging is to keep it well fed, sending a large proportion of the food they capture into it's open maw. They could show up anywhere the PC's are on a nautical adventure, will attack in large quantities and do their best to capture the PC's, strip them and feed them to their island. Fortunately there's enough sharp objects in it's stomach from previous sacrifices that escaping won't be too hard, but getting all your stuff back and getting revenge will be considerably harder. </p><p></p><p>So this shows that he can be more railroady than the average author even in a short package, putting you in a situation where you're supposed to bend the rules to beat the players without killing them and then encourage them to run away rather than fighting back when they escape. It's basically for if they have too much stuff, and you want to do a hard reset on all their cool gear and magic items, forcing them to start again from scratch while keeping their characters. It once again shows that he thinks more on pulp story logic where characters don't advance that much, lifethreatening cliffhangers & turnarounds are normal no matter how experienced you get and the cool stuff & money they find is just as easily lost again, rather than D&D logic where equipment is often an integral part of how your character functions and many classes are lost without it. If we were playing Adventure!, particularly the d20 version, his work would be one of the first things I'd go too for conversion, but when you're dealing with players expecting D&D style gaming it's another adventure from him to use with caution, because it might be an interesting read, but with the wrong group it'll be more upsetting than just killing their characters outright.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8565614, member: 27780"] [b][u]Dungeon Issue 46: Mar/Apr 1994[/u][/b] part 3/5 Side Treks - Floating Rock: Steve Kurtz gives us his final adventure in here, a short one that feels like side material from his recent Al-Qadim work that didn't quite make sense in the books. A bunch of bugbears have set up camp on a Zaratan floating around the seas. Recognising the precarious nature of their home, they've decided that the best way to keep it from waking up and submerging is to keep it well fed, sending a large proportion of the food they capture into it's open maw. They could show up anywhere the PC's are on a nautical adventure, will attack in large quantities and do their best to capture the PC's, strip them and feed them to their island. Fortunately there's enough sharp objects in it's stomach from previous sacrifices that escaping won't be too hard, but getting all your stuff back and getting revenge will be considerably harder. So this shows that he can be more railroady than the average author even in a short package, putting you in a situation where you're supposed to bend the rules to beat the players without killing them and then encourage them to run away rather than fighting back when they escape. It's basically for if they have too much stuff, and you want to do a hard reset on all their cool gear and magic items, forcing them to start again from scratch while keeping their characters. It once again shows that he thinks more on pulp story logic where characters don't advance that much, lifethreatening cliffhangers & turnarounds are normal no matter how experienced you get and the cool stuff & money they find is just as easily lost again, rather than D&D logic where equipment is often an integral part of how your character functions and many classes are lost without it. If we were playing Adventure!, particularly the d20 version, his work would be one of the first things I'd go too for conversion, but when you're dealing with players expecting D&D style gaming it's another adventure from him to use with caution, because it might be an interesting read, but with the wrong group it'll be more upsetting than just killing their characters outright. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top