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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8567156" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 46: Mar/Apr 1994</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Goblin Fever: A third goblinoid focussed adventure in a row? No wonder they're complaining in the editorial about not wanting too much of the same stuff. Still, it's not just what you've got, but what you do with it, because once again they're playing a different role here, more a catalyst than the main course. It's one of those stories that's actually more common in reality than fiction, a disease which is relatively mild in one species makes the jump to another, where it's massively more deadly and cuts a swathe through the population because they haven't evolved any resistances to it. Since we've been living through that for the past couple of years, I'm very interested in seeing how this one holds up. :reads: Pretty well actually, as it's full of people doing batshit counterproductive stuff as a response to the situation in a way that seems all too real from looking at the news, including a guy going around naked apart from a pair of antlers, which is a little too prophetically on the nose after the QAnon shaman. Explore the city of Waen Fawr, which is all boarded up and descending into chaos. Snipers on the roofs, fires breaking out, hoarders and looting, trying unorthodox and unhelpful "cures", people suddenly finding religion. It's an unpredictable, rapidly evolving situation, and just because you got in one way, doesn't mean you'll be able to get out again the same way. Will you decide to be heroic and look for a cure, or just try to survive & make a profit and join in the killing & looting? Either way, you have an interesting sandbox made more noteworthy by one of their centrepiece format experiments, a selection of cutout tiles that represent the city blocks in a quite efficient way with a little repetition and notes on how certain areas may use the same basic layout but vary in occupants. This means you can get a lot of play out of it for it's size, (Which is already pretty big for a Dungeon adventure) and recycle the parts for other adventures as well. This one gets my strong approval, as plenty of work has gone into making it good looking and useful in multiple ways that a purely homebrew adventure would struggle to replicate.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8567156, member: 27780"] [b][u]Dungeon Issue 46: Mar/Apr 1994[/u][/b] part 4/5 Goblin Fever: A third goblinoid focussed adventure in a row? No wonder they're complaining in the editorial about not wanting too much of the same stuff. Still, it's not just what you've got, but what you do with it, because once again they're playing a different role here, more a catalyst than the main course. It's one of those stories that's actually more common in reality than fiction, a disease which is relatively mild in one species makes the jump to another, where it's massively more deadly and cuts a swathe through the population because they haven't evolved any resistances to it. Since we've been living through that for the past couple of years, I'm very interested in seeing how this one holds up. :reads: Pretty well actually, as it's full of people doing batshit counterproductive stuff as a response to the situation in a way that seems all too real from looking at the news, including a guy going around naked apart from a pair of antlers, which is a little too prophetically on the nose after the QAnon shaman. Explore the city of Waen Fawr, which is all boarded up and descending into chaos. Snipers on the roofs, fires breaking out, hoarders and looting, trying unorthodox and unhelpful "cures", people suddenly finding religion. It's an unpredictable, rapidly evolving situation, and just because you got in one way, doesn't mean you'll be able to get out again the same way. Will you decide to be heroic and look for a cure, or just try to survive & make a profit and join in the killing & looting? Either way, you have an interesting sandbox made more noteworthy by one of their centrepiece format experiments, a selection of cutout tiles that represent the city blocks in a quite efficient way with a little repetition and notes on how certain areas may use the same basic layout but vary in occupants. This means you can get a lot of play out of it for it's size, (Which is already pretty big for a Dungeon adventure) and recycle the parts for other adventures as well. This one gets my strong approval, as plenty of work has gone into making it good looking and useful in multiple ways that a purely homebrew adventure would struggle to replicate. [/QUOTE]
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