Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8568463" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 46: Mar/Apr 1994</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>The Iron Orb of the Duergar: No goblinoids in here, thankfully, as duergar tend not to get along very well with them. Instead it's the completely different cliche of the indestructible artifact that corrupts it's owner and leads them down a path that causes much misery for all around. The high priest of Odin is our designated idiot ball holder this time, and so your world's vikings or closest equivalent have massively stepped up their raiding, gathering stuff with the ultimate goal of constructing a giant golem body for the orb. (which will actually result in it becoming their openly ruling evil overlord rather than useful magical servant.) Some definite LotR influence there then, but with the specific details very different. The PC's are hired by his concerned daughter to solve the problem, preferably in a nonlethal way by taking the artifact away from him, and without being corrupted themselves. Unfortunately, one of the artifact's many powers is scrying, so you do not have the element of surprise, and have to penetrate the place the golem is being forged the hard way. This leads you through a tough high level dungeon where you'd better have magical weapons with enough plusses to damage the constructs, and the brains to deal with Duergar's psionic trickery. It's middling on the linearity front, as the dungeon is big enough to have some choice of routes, and while there are some bits where the NPC's do big melodramatic scripted speeches, you're free to react to them how you want. Overall, decent but not exceptional, and at least it's pretty near the top of the level range they've ever covered and has suitably high stakes. Plus it's easily expanded on, as destroying or sealing the orb away once you have it can be a whole other adventure. I'd have no problem using this. </p><p></p><p></p><p></p><p>This issue was actually pretty decent, but it felt like it was harder work behind the scenes than usual to make it so, with all the talk about trying to reduce the number of repetitive submissions, and then using a lot of the same elements, but in different ways in the adventures. If doing this wears me down, think how much worse it is going through 8 years as full time work and rejecting hundreds of mediocre unoriginal adventures every month. Still, not having that choice and accepting any old crap that fits the length constraints would be even worse. Speaking of which……</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8568463, member: 27780"] [b][u]Dungeon Issue 46: Mar/Apr 1994[/u][/b] part 5/5 The Iron Orb of the Duergar: No goblinoids in here, thankfully, as duergar tend not to get along very well with them. Instead it's the completely different cliche of the indestructible artifact that corrupts it's owner and leads them down a path that causes much misery for all around. The high priest of Odin is our designated idiot ball holder this time, and so your world's vikings or closest equivalent have massively stepped up their raiding, gathering stuff with the ultimate goal of constructing a giant golem body for the orb. (which will actually result in it becoming their openly ruling evil overlord rather than useful magical servant.) Some definite LotR influence there then, but with the specific details very different. The PC's are hired by his concerned daughter to solve the problem, preferably in a nonlethal way by taking the artifact away from him, and without being corrupted themselves. Unfortunately, one of the artifact's many powers is scrying, so you do not have the element of surprise, and have to penetrate the place the golem is being forged the hard way. This leads you through a tough high level dungeon where you'd better have magical weapons with enough plusses to damage the constructs, and the brains to deal with Duergar's psionic trickery. It's middling on the linearity front, as the dungeon is big enough to have some choice of routes, and while there are some bits where the NPC's do big melodramatic scripted speeches, you're free to react to them how you want. Overall, decent but not exceptional, and at least it's pretty near the top of the level range they've ever covered and has suitably high stakes. Plus it's easily expanded on, as destroying or sealing the orb away once you have it can be a whole other adventure. I'd have no problem using this. This issue was actually pretty decent, but it felt like it was harder work behind the scenes than usual to make it so, with all the talk about trying to reduce the number of repetitive submissions, and then using a lot of the same elements, but in different ways in the adventures. If doing this wears me down, think how much worse it is going through 8 years as full time work and rejecting hundreds of mediocre unoriginal adventures every month. Still, not having that choice and accepting any old crap that fits the length constraints would be even worse. Speaking of which…… [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top