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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8569755" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 94: April 1994</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>32 pages. That's a lot of holy symbols, including one from the god of ravers, from the looks of things. Will they be sufficient to stave off the undead surrounding this priest so he can get back to dropping an e as sacrament <a href="https://www.youtube.com/watch?v=YFJdUJg4wOk" target="_blank">(as the shamen said, E's are good)</a> and listening to techno at the <a href="https://www.youtube.com/watch?v=1ltoAcZrjBw" target="_blank">church of 'avin it large?</a> Or will this issue's servings be of a much more austere kind. Time to put another load of information in my brain and see if it stays down, because we're still a long way from last orders. </p><p></p><p></p><p></p><p>Notes From HQ: In keeping with the Winter part of Winter Fantasy, even their charitable donations are chilly this time, as they're sponsoring a polar bear and a penguin in Milwaukee Zoo. Not the most efficient way to use your dollars to make the world a better place, but people need environmental enrichment as well as healthcare & housing. The rest of the editorial is unsurprisingly telling us about the cool adventures they had, to try and persuade fairweather gamers to come next year. Lots of different systems, both tabletop and computer. Nothing going dramatically wrong here, just good wholesome fun. Nothing much for me to comment on then. </p><p></p><p></p><p></p><p>Elminster's Everwinking Eye: After a whole lot of traipsing around in the wilderness and small villages, Ed goes in the opposite direction to give us some Sembian plot hooks. Well, they are pretty rich, so they can be profitable both as employers and targets of heists. For several years, the country was intentionally left undeveloped beyond the basic outline to give you more freedom in your own game, but with the rest of the Realms getting pretty full up and interest in other continents subsiding, might as well give us a few more setting details here. One merchant with a penchant for collecting tomb-scents (ie, recreating long forgotten perfumes, not literal grave odours, because you never can tell in a weird fantasy world) is causing political instability by his hiring of all the adventurer types he can find to go raid. (as if they wouldn't be doing that anyway) This has lead to paranoid rival merchants to start assembling their own private armies in self defence, which results in bidding wars for the service of high level adventuring parties, backstabbing politics and all manner of other fun. So here we have the outline for a big metaplot event that's incredibly easy for your players to get involved with in all sorts of ways, most of which would also pay well as long as you can survive and make it back to your employer. After all the relatively inconsequential rumours of treasures in dungeons that'll hang around forever if not found that's a very interesting change of pace. To top that off, we have a new spell that reflects that merchants want guards that don't destroy their stuff in the melee if they're facing bandits. Lightning Lash is higher level than Lightning Bolt and no more damaging, but it's arc can be precisely shaped and do lots of complex little angle changes Darkseid style so it only fries your opponents. If you've lost a spellbook from casting a fireball in a confined space you'll definitely appreciate the value of that. Once again Ed isn't just a one-trick pony, but can produce adventure ideas useful for all sorts of campaigns. I can definitely see this premise supporting a year or two of IC and OOC adventure time and taking your characters up a few levels. Two thumbs up.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8569755, member: 27780"] [b][u]Polyhedron Issue 94: April 1994[/u][/b] part 1/5 32 pages. That's a lot of holy symbols, including one from the god of ravers, from the looks of things. Will they be sufficient to stave off the undead surrounding this priest so he can get back to dropping an e as sacrament [url=https://www.youtube.com/watch?v=YFJdUJg4wOk](as the shamen said, E's are good)[/url] and listening to techno at the [url=https://www.youtube.com/watch?v=1ltoAcZrjBw]church of 'avin it large?[/url] Or will this issue's servings be of a much more austere kind. Time to put another load of information in my brain and see if it stays down, because we're still a long way from last orders. Notes From HQ: In keeping with the Winter part of Winter Fantasy, even their charitable donations are chilly this time, as they're sponsoring a polar bear and a penguin in Milwaukee Zoo. Not the most efficient way to use your dollars to make the world a better place, but people need environmental enrichment as well as healthcare & housing. The rest of the editorial is unsurprisingly telling us about the cool adventures they had, to try and persuade fairweather gamers to come next year. Lots of different systems, both tabletop and computer. Nothing going dramatically wrong here, just good wholesome fun. Nothing much for me to comment on then. Elminster's Everwinking Eye: After a whole lot of traipsing around in the wilderness and small villages, Ed goes in the opposite direction to give us some Sembian plot hooks. Well, they are pretty rich, so they can be profitable both as employers and targets of heists. For several years, the country was intentionally left undeveloped beyond the basic outline to give you more freedom in your own game, but with the rest of the Realms getting pretty full up and interest in other continents subsiding, might as well give us a few more setting details here. One merchant with a penchant for collecting tomb-scents (ie, recreating long forgotten perfumes, not literal grave odours, because you never can tell in a weird fantasy world) is causing political instability by his hiring of all the adventurer types he can find to go raid. (as if they wouldn't be doing that anyway) This has lead to paranoid rival merchants to start assembling their own private armies in self defence, which results in bidding wars for the service of high level adventuring parties, backstabbing politics and all manner of other fun. So here we have the outline for a big metaplot event that's incredibly easy for your players to get involved with in all sorts of ways, most of which would also pay well as long as you can survive and make it back to your employer. After all the relatively inconsequential rumours of treasures in dungeons that'll hang around forever if not found that's a very interesting change of pace. To top that off, we have a new spell that reflects that merchants want guards that don't destroy their stuff in the melee if they're facing bandits. Lightning Lash is higher level than Lightning Bolt and no more damaging, but it's arc can be precisely shaped and do lots of complex little angle changes Darkseid style so it only fries your opponents. If you've lost a spellbook from casting a fireball in a confined space you'll definitely appreciate the value of that. Once again Ed isn't just a one-trick pony, but can produce adventure ideas useful for all sorts of campaigns. I can definitely see this premise supporting a year or two of IC and OOC adventure time and taking your characters up a few levels. Two thumbs up. [/QUOTE]
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