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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8570937" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 94: April 1994</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>The Luminous Bantha: Bill follows on directly from last month with a trio of adventure ideas set on and around Crystal Web Station. The crystal spiders selling some of their unique technology. The empire representative will be on their best behaviour, and if the PC's are too rude or trigger-happy, they'll lose the deal. Not every adventure can be solved with hack and slash hijinks. Somewhat more solvable with violence, but also with the option to avoid it is the security chief being pressured into dubious actions by a debt owed to an imperial Moff. Do you find a clever way to technically fulfil it without suffering adverse consequences, or just cut the gordian knot with violence? Finally, a cantina fight over a Bantha statue that's even more valuable than it initially looks. All of these emphasise the importance of information - who and what you know is more important than the number of credits you have or your combat skills. I guess that's a decent enough theme, albeit a very 2e feeling one. Once again you're playing in the Star Wars universe, but won't get to do any of the world saving heroics of the movies. Hopefully you can still find ways to have fun despite that.</p><p></p><p></p><p></p><p>The Cult of Ao: Ah yes, the comedic monotheist wannabes. After the revelation in the Time of Troubles that there was a more powerful being that the god were beholden too, some people decided to start worshipping it. When it turned out that Ao does not grant spells to clerics, and might not even protect worshippers from the wall of the faithless, (not that that's a thing yet) most of that evaporated fast, leaving only the hardcore with faith with a capital F in the face of no concrete rewards for worshipping more commonly seen in the real world. Social commentary, everybody! Now they're trying to enforce what they think is Ao's will, policing all the other faiths to make sure Ao doesn't have to return and do it personally. Since there's not many of them, they're at a power disadvantage compared to servants of gods that actually communicate with worshippers and grant spells, and nearly everyone thinks they're a laughable bunch of cranks, they have to be selective with their targets. So here we have a particularly unusual set of plot hooks revolving around that idea. Whether your PC's want to join up, are clerics of a faith that they've decided isn't doing it's job properly for some arbitrary reason, or merely bystanders in the big stew of events that is the Realms day to day life, you can use them in some interesting encounters that both challenge your players in game, and make them think about big philosophical questions in reality. What does belief mean in the face of gods that are provably real and regularly meddle with the world? How do you react when they turn out to have petty likes and dislikes beyond being the embodiment of their portfolio or you're on the receiving ends of their lusts? That's right up my street, so this article gets my approval.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8570937, member: 27780"] [b][u]Polyhedron Issue 94: April 1994[/u][/b] part 2/5 The Luminous Bantha: Bill follows on directly from last month with a trio of adventure ideas set on and around Crystal Web Station. The crystal spiders selling some of their unique technology. The empire representative will be on their best behaviour, and if the PC's are too rude or trigger-happy, they'll lose the deal. Not every adventure can be solved with hack and slash hijinks. Somewhat more solvable with violence, but also with the option to avoid it is the security chief being pressured into dubious actions by a debt owed to an imperial Moff. Do you find a clever way to technically fulfil it without suffering adverse consequences, or just cut the gordian knot with violence? Finally, a cantina fight over a Bantha statue that's even more valuable than it initially looks. All of these emphasise the importance of information - who and what you know is more important than the number of credits you have or your combat skills. I guess that's a decent enough theme, albeit a very 2e feeling one. Once again you're playing in the Star Wars universe, but won't get to do any of the world saving heroics of the movies. Hopefully you can still find ways to have fun despite that. The Cult of Ao: Ah yes, the comedic monotheist wannabes. After the revelation in the Time of Troubles that there was a more powerful being that the god were beholden too, some people decided to start worshipping it. When it turned out that Ao does not grant spells to clerics, and might not even protect worshippers from the wall of the faithless, (not that that's a thing yet) most of that evaporated fast, leaving only the hardcore with faith with a capital F in the face of no concrete rewards for worshipping more commonly seen in the real world. Social commentary, everybody! Now they're trying to enforce what they think is Ao's will, policing all the other faiths to make sure Ao doesn't have to return and do it personally. Since there's not many of them, they're at a power disadvantage compared to servants of gods that actually communicate with worshippers and grant spells, and nearly everyone thinks they're a laughable bunch of cranks, they have to be selective with their targets. So here we have a particularly unusual set of plot hooks revolving around that idea. Whether your PC's want to join up, are clerics of a faith that they've decided isn't doing it's job properly for some arbitrary reason, or merely bystanders in the big stew of events that is the Realms day to day life, you can use them in some interesting encounters that both challenge your players in game, and make them think about big philosophical questions in reality. What does belief mean in the face of gods that are provably real and regularly meddle with the world? How do you react when they turn out to have petty likes and dislikes beyond being the embodiment of their portfolio or you're on the receiving ends of their lusts? That's right up my street, so this article gets my approval. [/QUOTE]
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