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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8571746" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 94: April 1994</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>The Living Galaxy: Roger spends a few more pages coming up with example solo adventures. Since you won't have other players to bounce off, coming up with a compelling villain that you can get some conversation in with before coming to blows becomes even more important. Since it's only one person, take care not to make them too powerful, particularly if the PC has already faced a load of minions and taken some damage. The example campaigns riff off of The Running Man, Little House on the Prairie, and the Vietnam war. Each has different examples of how and why they could go to or from a full group campaign for both IC and OOC reasons, reminding us that games can often stop or change suddenly due to real life events rather than the natural flow of the narrative, and it helps if you have a few contingencies prepared in case that happens. Another solid entry that mentions some game systems they've barely covered in here or Dragon, reminding us that Roger is one of the people who tried to keep system diversity up in the face of not enough submissions. Despite having left his editor job, he's still keeping this column running along smoothly.</p><p></p><p></p><p></p><p>Sidekicks: Issue 83's big competition was for sidekicks to put in your game. Nearly a year later, here's the top 3 entries. Una, a kobold who ran away with the adventurers and become a priest of Lathander. Since the release of the Complete Book of Humanoids, that kind of side switching has become much more frequent. Maybe some day everyone will be integrated and that kind of prejudice will be a thing of the past, but I guess you have to take small steps with such a big problem. Coriander Chervil, a gnome with the terrible deformity of a human-sized nose. Good thing gnomes are good at illusions then, even if it does use up a valuable spell slot hiding it every day. As befits his name, he's an excellent cook, so even if he's pretty useless in a fight he's still worth keeping around. And finally, Geoffrey Skimplydough, a spoiled rich kid who now wears a mask and fights enemies blindfolded as The Dandelion, a mysterious swashbuckler who loves to taunt his opponents as he fights. This kind of behaviour tends to make highly motivated enemies, so he's looking for some more experienced adventurers to tag along with until the heat is off. Given his talent for being annoying, this will probably result in accumulating more nemeses not fewer as you gain levels. All of these definitely fall on the more whimsical side of things, which isn't surprising at all for the newszine. Whether they'll be any use to your campaign will be heavily dependent on your own tolerance for cheesiness and whimsy.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8571746, member: 27780"] [b][u]Polyhedron Issue 94: April 1994[/u][/b] part 3/5 The Living Galaxy: Roger spends a few more pages coming up with example solo adventures. Since you won't have other players to bounce off, coming up with a compelling villain that you can get some conversation in with before coming to blows becomes even more important. Since it's only one person, take care not to make them too powerful, particularly if the PC has already faced a load of minions and taken some damage. The example campaigns riff off of The Running Man, Little House on the Prairie, and the Vietnam war. Each has different examples of how and why they could go to or from a full group campaign for both IC and OOC reasons, reminding us that games can often stop or change suddenly due to real life events rather than the natural flow of the narrative, and it helps if you have a few contingencies prepared in case that happens. Another solid entry that mentions some game systems they've barely covered in here or Dragon, reminding us that Roger is one of the people who tried to keep system diversity up in the face of not enough submissions. Despite having left his editor job, he's still keeping this column running along smoothly. Sidekicks: Issue 83's big competition was for sidekicks to put in your game. Nearly a year later, here's the top 3 entries. Una, a kobold who ran away with the adventurers and become a priest of Lathander. Since the release of the Complete Book of Humanoids, that kind of side switching has become much more frequent. Maybe some day everyone will be integrated and that kind of prejudice will be a thing of the past, but I guess you have to take small steps with such a big problem. Coriander Chervil, a gnome with the terrible deformity of a human-sized nose. Good thing gnomes are good at illusions then, even if it does use up a valuable spell slot hiding it every day. As befits his name, he's an excellent cook, so even if he's pretty useless in a fight he's still worth keeping around. And finally, Geoffrey Skimplydough, a spoiled rich kid who now wears a mask and fights enemies blindfolded as The Dandelion, a mysterious swashbuckler who loves to taunt his opponents as he fights. This kind of behaviour tends to make highly motivated enemies, so he's looking for some more experienced adventurers to tag along with until the heat is off. Given his talent for being annoying, this will probably result in accumulating more nemeses not fewer as you gain levels. All of these definitely fall on the more whimsical side of things, which isn't surprising at all for the newszine. Whether they'll be any use to your campaign will be heavily dependent on your own tolerance for cheesiness and whimsy. [/QUOTE]
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