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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8572644" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 94: April 1994</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>The Living City: Straight from one swashbuckler with dangerous nemeses that the PC's might get entangled with to another one. The mysterious one-armed man known only as Myriad ( or Paul to his parents <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) runs a fencing school in Raven's Bluff. Despite this handicap, he's very capable indeed, and even more dangerous when you discover that he's not actually one-handed, merely hiding his dominant arm in a bag of holding underneath his clothes, because you've got to one-up the guy from the Princess Bride somehow. He's actually a paladin in disguise seeking vengeance for the death of his friend at the hands of the Zhentarim. If he finds the left-handed man who fights with his right, things will get interesting. So the influences are very obvious with this one, but at least they're good influences, with both the day job and the adventure hook highly relevant for most parties, giving you a chance to get to know him at low level before you find out his backstory and decide if you'll help him in his quixotic quest. Comfortably on the usable end of the quality spectrum but not original or mindblowing.</p><p></p><p></p><p></p><p>Fantastic Memories: As usual after talking about a convention in the editorial, they also have an external perspective. Paul Culotta lets us know how much less stressful it was than Gen Con, where everything is prebooked months in advance. Ok, you still had to get up early on friday to be sure of getting the precise tournaments you want, but that still means you can see what's in high demand and what's not and go for what you feel like on the day. He got to tour the TSR facilities ands meet lots of the staff in person, and the tournament he wrote went down very well. (more on that in a future issue) The days of things being total chaos seem to be comfortably behind them, (although avoiding the worst of con crud by simply not selling food, so you have to go out to proper shops or restaurants nearby seems like the lazy option organisation-wise) and overall it was quite a pleasant experience. Nothing to rant about here, just a demonstration of how working at things and gaining more experience can result in long-term improvement. May they have more like it in the future.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8572644, member: 27780"] [b][u]Polyhedron Issue 94: April 1994[/u][/b] part 4/5 The Living City: Straight from one swashbuckler with dangerous nemeses that the PC's might get entangled with to another one. The mysterious one-armed man known only as Myriad ( or Paul to his parents :p ) runs a fencing school in Raven's Bluff. Despite this handicap, he's very capable indeed, and even more dangerous when you discover that he's not actually one-handed, merely hiding his dominant arm in a bag of holding underneath his clothes, because you've got to one-up the guy from the Princess Bride somehow. He's actually a paladin in disguise seeking vengeance for the death of his friend at the hands of the Zhentarim. If he finds the left-handed man who fights with his right, things will get interesting. So the influences are very obvious with this one, but at least they're good influences, with both the day job and the adventure hook highly relevant for most parties, giving you a chance to get to know him at low level before you find out his backstory and decide if you'll help him in his quixotic quest. Comfortably on the usable end of the quality spectrum but not original or mindblowing. Fantastic Memories: As usual after talking about a convention in the editorial, they also have an external perspective. Paul Culotta lets us know how much less stressful it was than Gen Con, where everything is prebooked months in advance. Ok, you still had to get up early on friday to be sure of getting the precise tournaments you want, but that still means you can see what's in high demand and what's not and go for what you feel like on the day. He got to tour the TSR facilities ands meet lots of the staff in person, and the tournament he wrote went down very well. (more on that in a future issue) The days of things being total chaos seem to be comfortably behind them, (although avoiding the worst of con crud by simply not selling food, so you have to go out to proper shops or restaurants nearby seems like the lazy option organisation-wise) and overall it was quite a pleasant experience. Nothing to rant about here, just a demonstration of how working at things and gaining more experience can result in long-term improvement. May they have more like it in the future. [/QUOTE]
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