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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8583877" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 47: MayJun 1994</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>The Assassin Within: Another detective story here, albeit one in rather more pleasant climes where the murders are ongoing. A professor in Qadib has been framed by a disgruntled student for failing him. Now the holy slayers of Kor, god of knowledge are going to make a messy public example of him, sending a message that they'll kill one of his family or servants every night and then finish him off last. This gives him a week to find adventurers willing and able to foil the plot, with definite consequences for each night you fail to figure out how the murders are being done. The results turn out to be the good kind of murder mystery, where the enemy is fairly smart and resourceful, but not excessively so, and they go into detail about the extent of the tricks & magical powers he has available so smart players can come up with interesting plans to catch him out and the DM can play the whole thing fairly by the rules. I'm not going to spoil the specifics of the tricks, but they are pretty good, magical in a mythic way rather than just utilitarian. Another one that probably won't work too well with dumb hack & slash players, but if you're willing to get into the spirit of things and solve conflicts by brains and talking it could turn out pretty fun. </p><p></p><p></p><p></p><p>An issue where none of the adventures are absolutely terrible, but most of them are pretty niche and aimed at a fairly small proportion of groups. Once again, the fact that it's been the same staff doing the same jobs for nearly 8 years means they're trying hard to keep it interesting for themselves at the expense of mass market appeal. Which is good for me as a reader, but we know in hindsight where that'll lead them in a few years time. Time to see what they do to make the grind a little less grindy next issue then.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8583877, member: 27780"] [b][u]Dungeon Issue 47: MayJun 1994[/u][/b] part 5/5 The Assassin Within: Another detective story here, albeit one in rather more pleasant climes where the murders are ongoing. A professor in Qadib has been framed by a disgruntled student for failing him. Now the holy slayers of Kor, god of knowledge are going to make a messy public example of him, sending a message that they'll kill one of his family or servants every night and then finish him off last. This gives him a week to find adventurers willing and able to foil the plot, with definite consequences for each night you fail to figure out how the murders are being done. The results turn out to be the good kind of murder mystery, where the enemy is fairly smart and resourceful, but not excessively so, and they go into detail about the extent of the tricks & magical powers he has available so smart players can come up with interesting plans to catch him out and the DM can play the whole thing fairly by the rules. I'm not going to spoil the specifics of the tricks, but they are pretty good, magical in a mythic way rather than just utilitarian. Another one that probably won't work too well with dumb hack & slash players, but if you're willing to get into the spirit of things and solve conflicts by brains and talking it could turn out pretty fun. An issue where none of the adventures are absolutely terrible, but most of them are pretty niche and aimed at a fairly small proportion of groups. Once again, the fact that it's been the same staff doing the same jobs for nearly 8 years means they're trying hard to keep it interesting for themselves at the expense of mass market appeal. Which is good for me as a reader, but we know in hindsight where that'll lead them in a few years time. Time to see what they do to make the grind a little less grindy next issue then. [/QUOTE]
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