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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8584941" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 96: June 1994</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>32 pages. These bugs are obviously no easy targets for hunters, as just one is a threat for a well prepared military platoon. Looks like the second Amazing Engine setting is getting some promotion this month. Let's see if it'll be interesting, and if it'll add to the game once you've actually bought it.</p><p></p><p></p><p></p><p>Notes from HQ: Oh wow. For years they've been struggling to get enough good adventures to go around without paying members for submitting them. Now they've had a scrape around in the kitty and decided that they can afford to pay people after all, even if it's only $35 per tournament round accepted. However, this does come with being a bit stricter with the guidelines and deadlines. Get things in 6 months beforehand so they can do proper editing if you want things to be official and points to be earned for Living City characters. Some more general Forgotten Realms & Ravenloft tournaments would not go amiss either, as they have much more demand than supply of those. So this is actually a fairly significant policy change long-term, showing that increasing in size and becoming more professional has it's rewards, but also it's increased costs. Hopefully getting more good adventures will help them attract more players, and the whole thing will create a virtuous spiral that also makes them more money in the long run, but who knows. Probably won't help with the linearity problem as they seem to view that as a plus around here, but even some positive shift would be nice.</p><p></p><p></p><p></p><p>Elminster's Everwinking Eye: Ed turns his eye on Turmish this time. While not a particularly well-known corner of the Realms, that's not because they have any particularly dark secrets they're hiding. It's a pleasant place filled with lots of little villages, abundant food and wildlife, only mildly spoiled for visitors by the penchant for snail eating and a few weird animal hybrid monsters created by a mad wizard centuries ago. More a place for adventurers to come from than go to. UNTIL NOW! Another bit of metaplot is stirring, and they may find themselves in the spotlight in the near future. (but precisely what those events are remains mysterious. ) So this is Ed setting up a status quo with the intent of knocking it down, reminding us that there are places in the Realms that are safe and prosperous, but you don't hear so much about them precisely because not much happens there. He's been doing this long enough that he can safely plan ahead and foreshadow things without worrying about being cancelled for lack of sales or having his article rejected as a freelancer. In the meantime, this article is pretty dull by his standards, but hopefully the payoff will be worth it, and in the meantime it's refreshing to have a vacation from constant evil scheming and hidden treasures with dark pasts.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8584941, member: 27780"] [B][U]Polyhedron Issue 96: June 1994[/U][/B] part 1/5 32 pages. These bugs are obviously no easy targets for hunters, as just one is a threat for a well prepared military platoon. Looks like the second Amazing Engine setting is getting some promotion this month. Let's see if it'll be interesting, and if it'll add to the game once you've actually bought it. Notes from HQ: Oh wow. For years they've been struggling to get enough good adventures to go around without paying members for submitting them. Now they've had a scrape around in the kitty and decided that they can afford to pay people after all, even if it's only $35 per tournament round accepted. However, this does come with being a bit stricter with the guidelines and deadlines. Get things in 6 months beforehand so they can do proper editing if you want things to be official and points to be earned for Living City characters. Some more general Forgotten Realms & Ravenloft tournaments would not go amiss either, as they have much more demand than supply of those. So this is actually a fairly significant policy change long-term, showing that increasing in size and becoming more professional has it's rewards, but also it's increased costs. Hopefully getting more good adventures will help them attract more players, and the whole thing will create a virtuous spiral that also makes them more money in the long run, but who knows. Probably won't help with the linearity problem as they seem to view that as a plus around here, but even some positive shift would be nice. Elminster's Everwinking Eye: Ed turns his eye on Turmish this time. While not a particularly well-known corner of the Realms, that's not because they have any particularly dark secrets they're hiding. It's a pleasant place filled with lots of little villages, abundant food and wildlife, only mildly spoiled for visitors by the penchant for snail eating and a few weird animal hybrid monsters created by a mad wizard centuries ago. More a place for adventurers to come from than go to. UNTIL NOW! Another bit of metaplot is stirring, and they may find themselves in the spotlight in the near future. (but precisely what those events are remains mysterious. ) So this is Ed setting up a status quo with the intent of knocking it down, reminding us that there are places in the Realms that are safe and prosperous, but you don't hear so much about them precisely because not much happens there. He's been doing this long enough that he can safely plan ahead and foreshadow things without worrying about being cancelled for lack of sales or having his article rejected as a freelancer. In the meantime, this article is pretty dull by his standards, but hopefully the payoff will be worth it, and in the meantime it's refreshing to have a vacation from constant evil scheming and hidden treasures with dark pasts. [/QUOTE]
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