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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8593569" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 97: July 1994</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>The Living Galaxy: After a couple of quite specific themes, Roger does the ultra basic one of telling us to think about the weather on our planets. Hot, cold, wet, dry, extreme seasons or tidally locked, think about both the averages and the degree of variation compared to earth. What does the weather mean for the characters in practical terms, and just as importantly, what does it symbolise in terms of emotional impact and themes. Is the sun suitable for basking in, or a scouring orb of doom that forces people to stay in during the middle of the day? Is the rain the persistent drizzle of depression, or the wild thunderstorms of MAD SCIENCE!!! As usual, there's lots of examples of the part weather plays in various books and movies, which obviously aren't hard to find because the weather gets everywhere, no matter how hard you try to keep it out. Not really learning anything new from this one then, as it's the kind of knowledge anyone with any experience of storytelling who doesn't live entirely in their own head will already have internalised. Meh. </p><p></p><p></p><p></p><p>The Raven's Bluff Trumpeter: Ambassador Carrague aten't dead! He was just sleeping really deeply! Not sure if he also wants his job back from the person who took it last month, at 130 you can understand if a man wants to slow down a bit, but this is highly amusing to see anyway. There are some obituaries that probably will stick though, elaborating on the editorial by talking about two of the higher level adventurers who died in the course of their adventures. May their next characters survive a little longer. Finally, they also tie into the first article with a little more gossip about the Mayor's latest romantic entanglement, which apparently isn't going very well but also won't go away, making him irritable, and the jockeying between for position amongst his advisors, with the newly formed ministry for wizardly magic in general annoying both the more established clerical one AND the diviners guild. This gives them the chance to reuse characters that have only been seen before in a single article and have them interact, which is precisely what they should be doing more of in a shared universe. Once again this column gets my strong approval as a way to make Raven's Bluff feel like a living, changing place rather than just a bunch of disconnected reader submissions. </p><p></p><p></p><p></p><p>Another issue with lots of interesting Raven's Bluff developments, both new and expanding on already existing people and places, making them increasingly playable. They're still not particularly consistent in tone, but then again, that's more realistic to a big city than making it all one note, and makes it more useful for adventuring in. Let's see what changes and corrections they have to make next month and if any of them will be referenced in issues beyond that.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8593569, member: 27780"] [b][u]Polyhedron Issue 97: July 1994[/u][/b] part 5/5 The Living Galaxy: After a couple of quite specific themes, Roger does the ultra basic one of telling us to think about the weather on our planets. Hot, cold, wet, dry, extreme seasons or tidally locked, think about both the averages and the degree of variation compared to earth. What does the weather mean for the characters in practical terms, and just as importantly, what does it symbolise in terms of emotional impact and themes. Is the sun suitable for basking in, or a scouring orb of doom that forces people to stay in during the middle of the day? Is the rain the persistent drizzle of depression, or the wild thunderstorms of MAD SCIENCE!!! As usual, there's lots of examples of the part weather plays in various books and movies, which obviously aren't hard to find because the weather gets everywhere, no matter how hard you try to keep it out. Not really learning anything new from this one then, as it's the kind of knowledge anyone with any experience of storytelling who doesn't live entirely in their own head will already have internalised. Meh. The Raven's Bluff Trumpeter: Ambassador Carrague aten't dead! He was just sleeping really deeply! Not sure if he also wants his job back from the person who took it last month, at 130 you can understand if a man wants to slow down a bit, but this is highly amusing to see anyway. There are some obituaries that probably will stick though, elaborating on the editorial by talking about two of the higher level adventurers who died in the course of their adventures. May their next characters survive a little longer. Finally, they also tie into the first article with a little more gossip about the Mayor's latest romantic entanglement, which apparently isn't going very well but also won't go away, making him irritable, and the jockeying between for position amongst his advisors, with the newly formed ministry for wizardly magic in general annoying both the more established clerical one AND the diviners guild. This gives them the chance to reuse characters that have only been seen before in a single article and have them interact, which is precisely what they should be doing more of in a shared universe. Once again this column gets my strong approval as a way to make Raven's Bluff feel like a living, changing place rather than just a bunch of disconnected reader submissions. Another issue with lots of interesting Raven's Bluff developments, both new and expanding on already existing people and places, making them increasingly playable. They're still not particularly consistent in tone, but then again, that's more realistic to a big city than making it all one note, and makes it more useful for adventuring in. Let's see what changes and corrections they have to make next month and if any of them will be referenced in issues beyond that. [/QUOTE]
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