Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8600284" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 48: Jul/Aug 1994</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Honor Lost, Honor Regained: We finish off with another little adventure that'll probably be over in less than a session if the players are focussed. The PC's come across a disheveled crying warrior by the side of the road. Turns out it's a Paladin of Helm who let his arachnophobia get the better of him and fled from a fight, leaving his companion to be webbed and eaten. This cowardice made him lose his paladin powers. You need to talk him through his emotional crisis and get him to buck up, then go back and do a short linear dungeon full of giant spiders with a Drider at the end. Yet another very 2e feeling one where the dungeon crawling part is probably the least interesting part of the adventure, and the real meat is the characterisations of the various NPC's, the roleplaying before and after the fighting and the potential spin-offs you could develop from this involving them. Not really that great for people who just want prefab adventures then, but for DM's who use these as a starting point and then use the casually mentioned ideas later in the campaign it has potential. </p><p></p><p></p><p></p><p>An issue that's absolutely packed with the bad aspects of 2e, short perfunctory dungeons with lots of railroady talky bits throughout to bore people who prefer to make their own decisions, a general air of trying to make things simpler and more whimsical to attract a younger audience at the expense of their existing one, shoddy worldbuilding & rules design, almost entirely written by recurring writers who are obviously not being edited as strictly as they were a few years ago. It all adds up to one of the least useful issues yet, and given the contents of the letters page, it's obvious that many readers weren't keen on their current direction even back then. I guess the things that led to their downfall continue to progress then. Let's see if next issue is even worse.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8600284, member: 27780"] [b][u]Dungeon Issue 48: Jul/Aug 1994[/u][/b] part 5/5 Honor Lost, Honor Regained: We finish off with another little adventure that'll probably be over in less than a session if the players are focussed. The PC's come across a disheveled crying warrior by the side of the road. Turns out it's a Paladin of Helm who let his arachnophobia get the better of him and fled from a fight, leaving his companion to be webbed and eaten. This cowardice made him lose his paladin powers. You need to talk him through his emotional crisis and get him to buck up, then go back and do a short linear dungeon full of giant spiders with a Drider at the end. Yet another very 2e feeling one where the dungeon crawling part is probably the least interesting part of the adventure, and the real meat is the characterisations of the various NPC's, the roleplaying before and after the fighting and the potential spin-offs you could develop from this involving them. Not really that great for people who just want prefab adventures then, but for DM's who use these as a starting point and then use the casually mentioned ideas later in the campaign it has potential. An issue that's absolutely packed with the bad aspects of 2e, short perfunctory dungeons with lots of railroady talky bits throughout to bore people who prefer to make their own decisions, a general air of trying to make things simpler and more whimsical to attract a younger audience at the expense of their existing one, shoddy worldbuilding & rules design, almost entirely written by recurring writers who are obviously not being edited as strictly as they were a few years ago. It all adds up to one of the least useful issues yet, and given the contents of the letters page, it's obvious that many readers weren't keen on their current direction even back then. I guess the things that led to their downfall continue to progress then. Let's see if next issue is even worse. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top