Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8602747" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 98: August 1994</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>A Handful of Dust: Another month, another Raven's Bluff centred adventure that's specifically designed to probably be nonlethal whether you succeed or fail at the objective, but allow for various degrees of financial gain or loss in the process. The PC's are walking the streets when there's an explosion, and then they get press-ganged by a wizard into finding some mummy dust, which they need to do in the next 3 hours, or his experiment will fail, and they can look forward to life as a toad or similar small animal. This puts you in a 24 style scenario where real time is also game time, so the DM needs to keep track of exactly how much time has passed for the proper tournament experience. As is standard formula around here, you have to get through half a dozen different challenges in a purely linear fashion to get there and back, testing your combat, roleplaying & puzzle solving skills as well as your moral fibre. The individual encounters are pretty interesting and varied, and the conceit of linking up game & real time surprisingly effective, so this is actually pretty decent as tournament adventures go, taking the strict limitations the writer is working under and making the best of them, but it still has an irritatingly high level of whimsy and is much too railroaded for my tastes. It shows once again that having persistent characters is making them dial the lethality of modules way down and try to focus more on roleplaying heavy urban adventures, which is not what the D&D system is designed to do well. It could still probably be fun in the hands of a good judge, but it could be so much better if it wasn't hemmed in so much. </p><p></p><p></p><p></p><p>The Sable Feather: Time for another collection of NPC's that would have been put in the Rogues Gallery column a few years ago. The Fellowship of the Sable Feather is one of the increasing number of clubs and guilds that your PC's can join, giving you extra adventure hooks and an easy way to denote allies and rivals when meeting other RPGAers at conventions. Founded by a paladin of Tyr and his wizard son, it's very firmly on the heroic side, which also means it's accumulated more than a few enemies distinctly unhappy about their evil schemes being foiled. Despite both being firmly heroic, they're not boringly written, with both carrying trauma from their active adventuring days, and some tension between father & son over him choosing arcane magic to study rather than divine. So this avoids the big trap most of the old galleries fell into when telling you about other heroic characters and their exploits, and gives you a way to engage with them for mutual benefit without making it all effortless, as they have high standards for who they'll allow to join. This seems like it could be built upon in quite interesting ways, especially if they add a few more intentionally contrasting organisations competing for PC members in future issues. Fingers crossed other writers see the potential and exploit it properly to make the setting even more active and player-directed in the future.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8602747, member: 27780"] [b][u]Polyhedron Issue 98: August 1994[/u][/b] part 3/5 A Handful of Dust: Another month, another Raven's Bluff centred adventure that's specifically designed to probably be nonlethal whether you succeed or fail at the objective, but allow for various degrees of financial gain or loss in the process. The PC's are walking the streets when there's an explosion, and then they get press-ganged by a wizard into finding some mummy dust, which they need to do in the next 3 hours, or his experiment will fail, and they can look forward to life as a toad or similar small animal. This puts you in a 24 style scenario where real time is also game time, so the DM needs to keep track of exactly how much time has passed for the proper tournament experience. As is standard formula around here, you have to get through half a dozen different challenges in a purely linear fashion to get there and back, testing your combat, roleplaying & puzzle solving skills as well as your moral fibre. The individual encounters are pretty interesting and varied, and the conceit of linking up game & real time surprisingly effective, so this is actually pretty decent as tournament adventures go, taking the strict limitations the writer is working under and making the best of them, but it still has an irritatingly high level of whimsy and is much too railroaded for my tastes. It shows once again that having persistent characters is making them dial the lethality of modules way down and try to focus more on roleplaying heavy urban adventures, which is not what the D&D system is designed to do well. It could still probably be fun in the hands of a good judge, but it could be so much better if it wasn't hemmed in so much. The Sable Feather: Time for another collection of NPC's that would have been put in the Rogues Gallery column a few years ago. The Fellowship of the Sable Feather is one of the increasing number of clubs and guilds that your PC's can join, giving you extra adventure hooks and an easy way to denote allies and rivals when meeting other RPGAers at conventions. Founded by a paladin of Tyr and his wizard son, it's very firmly on the heroic side, which also means it's accumulated more than a few enemies distinctly unhappy about their evil schemes being foiled. Despite both being firmly heroic, they're not boringly written, with both carrying trauma from their active adventuring days, and some tension between father & son over him choosing arcane magic to study rather than divine. So this avoids the big trap most of the old galleries fell into when telling you about other heroic characters and their exploits, and gives you a way to engage with them for mutual benefit without making it all effortless, as they have high standards for who they'll allow to join. This seems like it could be built upon in quite interesting ways, especially if they add a few more intentionally contrasting organisations competing for PC members in future issues. Fingers crossed other writers see the potential and exploit it properly to make the setting even more active and player-directed in the future. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top