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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8605558" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 99: September 1994</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>32 pages. September is Dark Sun month in here as well as Dragon, as we have no Living City material at all and four Athasian articles instead. After my complaints about last month, that comes as very welcome indeed. Not entirely sure about the garters on that gladiator, but when you only have a little metal to work with, you have to get inventive with placement to optimise the chances of it blocking at least some attacks. Let's see if this breath of fresh air will stay fresh all through the issue, or reach unpleasant temperatures long before then. </p><p></p><p></p><p></p><p>Notes From HQ: TSR and many other RPG companies do love to put quotes at the start of chapters. D&D is built on a kitchen sink of magic and mythology from all around the world, and it's not surprising that they'd do similar with more recent sources as well until a few litigious sorts spoil the fun for everyone. (and it's not as if a single sentence from a larger work is any kind of threat to people buying it, so it really should fall under fair use) So this month's editorial is all about their regular use of quotations, puns and references, how they serve as a useful shorthand to other knowledgable geeks as well as a means of entertainment in themselves. What would later be known as a basic primer on meme theory. Since many social media sites increasingly communicate in images and gifs clipped out and twisted around by photoshop and a good one can earn you many likes and shares, this is one of those times where we're reminded that technology may change, but human nature does not. Originality is rare, and most creativity is merely taking and recombining already existing ideas with your own spin. So why not have fun with your references and in-jokes? Just don't ruin the campaign by shoehorning in a joke that doesn't fit the lore, as a long running campaign has less room for that kind of shenanigans than a tournament module.</p><p></p><p></p><p></p><p>Coin Collecting: Even in a dying world where just surviving is a challenge, the large city-states will only allow you to pay for things in their proprietary currency, and if you don't have local coins, you'll have to pay a substantial percentage in changers fees, many of which are unscrupulous sorts who'll bilk a rube for even more than they say they are. Surprised they have the energy and resources for custom mints when metal is so rare but I guess poor decisions like that are one of the reasons the world has ended up in the state it is. A three page fluff piece full of descriptions of the shape and designs for each of the 7 city-states, this seems firmly aimed at the demographic of gamers who like to spend hours of real time shopping in game, and find out about linguistics, what musical instruments exist in the world and all that flavour stuff that doesn't really affect the events of most adventures, but makes a world feel more fleshed out and alive. Not particularly useful if you just want to get down to the action, but some people will enjoy it, particularly if they're also Forgotten Realms fans.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8605558, member: 27780"] [b][u]Polyhedron Issue 99: September 1994[/u][/b] part 1/5 32 pages. September is Dark Sun month in here as well as Dragon, as we have no Living City material at all and four Athasian articles instead. After my complaints about last month, that comes as very welcome indeed. Not entirely sure about the garters on that gladiator, but when you only have a little metal to work with, you have to get inventive with placement to optimise the chances of it blocking at least some attacks. Let's see if this breath of fresh air will stay fresh all through the issue, or reach unpleasant temperatures long before then. Notes From HQ: TSR and many other RPG companies do love to put quotes at the start of chapters. D&D is built on a kitchen sink of magic and mythology from all around the world, and it's not surprising that they'd do similar with more recent sources as well until a few litigious sorts spoil the fun for everyone. (and it's not as if a single sentence from a larger work is any kind of threat to people buying it, so it really should fall under fair use) So this month's editorial is all about their regular use of quotations, puns and references, how they serve as a useful shorthand to other knowledgable geeks as well as a means of entertainment in themselves. What would later be known as a basic primer on meme theory. Since many social media sites increasingly communicate in images and gifs clipped out and twisted around by photoshop and a good one can earn you many likes and shares, this is one of those times where we're reminded that technology may change, but human nature does not. Originality is rare, and most creativity is merely taking and recombining already existing ideas with your own spin. So why not have fun with your references and in-jokes? Just don't ruin the campaign by shoehorning in a joke that doesn't fit the lore, as a long running campaign has less room for that kind of shenanigans than a tournament module. Coin Collecting: Even in a dying world where just surviving is a challenge, the large city-states will only allow you to pay for things in their proprietary currency, and if you don't have local coins, you'll have to pay a substantial percentage in changers fees, many of which are unscrupulous sorts who'll bilk a rube for even more than they say they are. Surprised they have the energy and resources for custom mints when metal is so rare but I guess poor decisions like that are one of the reasons the world has ended up in the state it is. A three page fluff piece full of descriptions of the shape and designs for each of the 7 city-states, this seems firmly aimed at the demographic of gamers who like to spend hours of real time shopping in game, and find out about linguistics, what musical instruments exist in the world and all that flavour stuff that doesn't really affect the events of most adventures, but makes a world feel more fleshed out and alive. Not particularly useful if you just want to get down to the action, but some people will enjoy it, particularly if they're also Forgotten Realms fans. [/QUOTE]
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