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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8610808" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 49: Sep/Oct 1994</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>The Dark Place: Alien continues to be a popular franchise around here, so here's another adventure that specifically references it, forcing you to hunt down a single scary enemy that uses stealth and hit & run tactics so you can have multiple encounters with it before finally beating it. A wizard summoned a Yugoloth he wasn't equipped to bind and became it's dinner. Trapped on the prime material, it cut a swathe through the local town, who had no magic weapons to hurt it with despite their numbers, until the place wound up abandoned. Now it lurks in the ruins, and the PC's are the latest people to pass through. Will they have what it takes to beat it, or at least banish it back to the lower planes, or become yet another meal in it's belly? This seems like it could be quite effectively scary, particularly if the DM plays up the atmospherics of the ruined town. The PC's have free rein to wander where they choose, and might find some helpful stuff along the way, but the map is designed so the climactic final encounter will probably be one of the last places they'd naturally look. The only other monsters are a non-hostile ghost and maybe a few skeletons animated by the yugoloth as distractions that'll be no threat at the intended level. An effective demonstration of how less can sometimes be more, particularly when it comes to horror, and fiend's ability to teleport at will is what really makes them scary, not just their combat powers. Have fun with your jump scares. A pretty strong start to the issue, this is definitely one I'd enjoy using.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8610808, member: 27780"] [b][u]Dungeon Issue 49: Sep/Oct 1994[/u][/b] part 2/5 The Dark Place: Alien continues to be a popular franchise around here, so here's another adventure that specifically references it, forcing you to hunt down a single scary enemy that uses stealth and hit & run tactics so you can have multiple encounters with it before finally beating it. A wizard summoned a Yugoloth he wasn't equipped to bind and became it's dinner. Trapped on the prime material, it cut a swathe through the local town, who had no magic weapons to hurt it with despite their numbers, until the place wound up abandoned. Now it lurks in the ruins, and the PC's are the latest people to pass through. Will they have what it takes to beat it, or at least banish it back to the lower planes, or become yet another meal in it's belly? This seems like it could be quite effectively scary, particularly if the DM plays up the atmospherics of the ruined town. The PC's have free rein to wander where they choose, and might find some helpful stuff along the way, but the map is designed so the climactic final encounter will probably be one of the last places they'd naturally look. The only other monsters are a non-hostile ghost and maybe a few skeletons animated by the yugoloth as distractions that'll be no threat at the intended level. An effective demonstration of how less can sometimes be more, particularly when it comes to horror, and fiend's ability to teleport at will is what really makes them scary, not just their combat powers. Have fun with your jump scares. A pretty strong start to the issue, this is definitely one I'd enjoy using. [/QUOTE]
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