Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8612601" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 49: Sep/Oct 1994</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Side Treks - Two for the Road: In the course of killing things and taking their stuff, an eligible young adventurer may find themself with more stuff than they can carry, particularly if the DM remembers to properly track encumbrance. You may want to use some of that money to buy mounts, hirelings and wagons so you can get around more quickly and carry more stuff with you. Of course, buying these things is a whole other challenge, as you try to get good ones for a good price and avoid being swindled. If you don't watch out you could wind up saddled with this one, an ex-smuggling wagon which has a pair of gremlins living in the secret compartment. They'll sneak out at night, steal small things, play pranks on the PC's and generally be a minor ongoing irritation until you manage to catch them. The kind of thing that could be over quickly if they think to search for secret doors & traps and roll well, or stretched out over a whole load of sessions with plenty of other stuff going on at the same time. The kind of adventure idea that's only going to come up on the grittier end of the campaign spectrum, as if you're handwaving most of the equipment and journey stuff, or all the PC's have bags of holding and are flying & teleporting around the world it won't ever be an issue. Since people who are nitpicky about tracking little details are also less likely to see the funny side of this, I can't see it being welcome in that many groups. Unless you really want to annoy your players, I'd be cautious about using it. </p><p></p><p></p><p></p><p>Lenny O'Brien's Pot O' Gold: Straight from one annoying trickster to another. As should be obvious from the title, it's time for another helping of the many annoyances a leprechaun can inflict upon the party. Lenny lost his extradimensional treasure holding pot in a recent flood. When he found it, the magical radiation from the pot had turned the surrounding mud into a colony of mudmen, which are notoriously too dumb to fall for the typical fae tricks and too tough for him to fight. Just asking the first group of passing adventurers for help went badly, so this time he'll steal one of the PC's magical items, lead them on a chase to the mudmen, and then hopefully grab his pot of gold back while you're busy fighting them. If they manage to catch him before then, he'll do the typical granting three wishes (and they all get reversed if you're dumb enough to take the 4th) trick. While this might still be annoying to play through, it's much less irritating as a read than the last one because the lead character is decently fleshed out and has an entirely relatable motivation for his trickery that isn't just doing it for the lulz. The surrounding worldbuilding is also surprisingly solid, both lore-wise and working with the game rules rather than against them, so you won't have to railroad the players to get it to turn out the way the writer intended, and it has enough flexibility built in to still work out overall if the players try a different approach or roll really well in the chase section. Despite the inauspicious starting ingredients, this manages to win my approval with charm and attention to detail.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8612601, member: 27780"] [b][u]Dungeon Issue 49: Sep/Oct 1994[/u][/b] part 3/5 Side Treks - Two for the Road: In the course of killing things and taking their stuff, an eligible young adventurer may find themself with more stuff than they can carry, particularly if the DM remembers to properly track encumbrance. You may want to use some of that money to buy mounts, hirelings and wagons so you can get around more quickly and carry more stuff with you. Of course, buying these things is a whole other challenge, as you try to get good ones for a good price and avoid being swindled. If you don't watch out you could wind up saddled with this one, an ex-smuggling wagon which has a pair of gremlins living in the secret compartment. They'll sneak out at night, steal small things, play pranks on the PC's and generally be a minor ongoing irritation until you manage to catch them. The kind of thing that could be over quickly if they think to search for secret doors & traps and roll well, or stretched out over a whole load of sessions with plenty of other stuff going on at the same time. The kind of adventure idea that's only going to come up on the grittier end of the campaign spectrum, as if you're handwaving most of the equipment and journey stuff, or all the PC's have bags of holding and are flying & teleporting around the world it won't ever be an issue. Since people who are nitpicky about tracking little details are also less likely to see the funny side of this, I can't see it being welcome in that many groups. Unless you really want to annoy your players, I'd be cautious about using it. Lenny O'Brien's Pot O' Gold: Straight from one annoying trickster to another. As should be obvious from the title, it's time for another helping of the many annoyances a leprechaun can inflict upon the party. Lenny lost his extradimensional treasure holding pot in a recent flood. When he found it, the magical radiation from the pot had turned the surrounding mud into a colony of mudmen, which are notoriously too dumb to fall for the typical fae tricks and too tough for him to fight. Just asking the first group of passing adventurers for help went badly, so this time he'll steal one of the PC's magical items, lead them on a chase to the mudmen, and then hopefully grab his pot of gold back while you're busy fighting them. If they manage to catch him before then, he'll do the typical granting three wishes (and they all get reversed if you're dumb enough to take the 4th) trick. While this might still be annoying to play through, it's much less irritating as a read than the last one because the lead character is decently fleshed out and has an entirely relatable motivation for his trickery that isn't just doing it for the lulz. The surrounding worldbuilding is also surprisingly solid, both lore-wise and working with the game rules rather than against them, so you won't have to railroad the players to get it to turn out the way the writer intended, and it has enough flexibility built in to still work out overall if the players try a different approach or roll really well in the chase section. Despite the inauspicious starting ingredients, this manages to win my approval with charm and attention to detail. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top